• Trouble compiling
    4 replies, posted
materialPath: c:\program files (x86)\steam\steamapps\lee_weitmann\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... HashVec: point outside valid range 2 threads reading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp materialPath: c:\program files (x86)\steam\steamapps\lee_weitmann\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... HashVec: point outside valid range 2 threads reading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp Error opening c:\program files (x86)\steam\steamapps\lee_weitmann\sourcesdk_content\cstrike\mapsrc\epicness.bsp
[code]HashVec: point outside valid range[/code] This error is crashing the compile. Something is on the edge or beyond Hammer's grid boundaries.
you can't have anything on the edge of map?
On the very edge, no. Try moving the object(s) in a few units.
so u can't have the map touch the edge of the grid in hammer? [editline]06:04PM[/editline] Ty dude it worked :d :d :d
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