• Map Help
    6 replies, posted
I [I][B]really [/B][/I]hope im posting this in the right section, but... I'm currently working on a map for a mod, but the map crashes hl2, and gmod, and all i have for you is the compile log: [CODE]** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\materials Loading C:\Documents and Settings\George\My Documents\c17_1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\George\My Documents\c17_1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (167319 bytes) Error! To use model "models/props_c17/furnituremattress001a.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/furnituremattress001a.mdl"! Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! Static prop models/props_interiors/lightbulb01a.mdl outside the map (36.00, -149.00, 122.00) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturecouch001a.mdl"! Error! To use model "models/props_doors/door01_dynamic.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/door01_dynamic.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/apc_tire001.mdl"! Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/playground_carousel01.mdl"! Error! To use model "models/props_doors/doorklab01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/doorklab01.mdl"! Error! To use model "models/combine_apc.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/combine_apc.mdl"! Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnituretable003a.mdl"! Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/monitor01a.mdl"! Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Error! To use model "models/humans/group02/male_08.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group02/male_08.mdl"! Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/briefcase001a.mdl"! Error! To use model "models/humans/group03/male_03.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group03/male_03.mdl"! Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 443 texinfos to 337 Reduced 59 texdatas to 51 (1462 bytes to 1215) Writing C:\Documents and Settings\George\My Documents\c17_1.bsp 15 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -fast "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading c:\documents and settings\george\my documents\c17_1.bsp reading c:\documents and settings\george\my documents\c17_1.prt 1025 portalclusters 3354 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) Optimized: 23470 visible clusters (0.00%) Total clusters visible: 534379 Average clusters visible: 521 Building PAS... Average clusters audible: 646 visdatasize:247531 compressed from 278800 writing c:\documents and settings\george\my documents\c17_1.bsp 5 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -noextra "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\documents and settings\george\my documents\c17_1.bsp 2988 faces 1336230 square feet [192417152.00 square inches] 1 displacements 64 square feet [9249.14 square inches] 2988 patches before subdivision 24260 patches after subdivision 19 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28) transfers 1939227, max 597 transfer lists: 14.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(146, 223, 180) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0333 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 8 of 9 (88% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 593/8192 7116/98304 ( 7.2%) brushsides 4527/65536 36216/524288 ( 6.9%) planes 3270/65536 65400/1310720 ( 5.0%) vertexes 6757/65536 81084/786432 (10.3%) nodes 2312/65536 73984/2097152 ( 3.5%) texinfos 337/12288 24264/884736 ( 2.7%) texdata 51/2048 1632/65536 ( 2.5%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 240/0 240/0 ( 0.0%) faces 2988/65536 167328/3670016 ( 4.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1366/65536 76496/3670016 ( 2.1%) leaves 2341/65536 74912/2097152 ( 3.6%) leaffaces 3442/65536 6884/131072 ( 5.3%) leafbrushes 1815/65536 3630/131072 ( 2.8%) areas 3/256 24/2048 ( 1.2%) surfedges 19601/512000 78404/2048000 ( 3.8%) edges 11002/256000 44008/1024000 ( 4.3%) LDR worldlights 19/8192 1672/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 288/32768 2880/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4485/65536 8970/131072 ( 6.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1278044/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 247531/16777216 ( 1.5%) entdata [variable] 41203/393216 (10.5%) LDR leaf ambient 2341/65536 56184/1572864 ( 3.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3624 ( 0.0%) pakfile [variable] 21157/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 167319/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 2569980 bytes ==== Total triangle count: 8158 Writing c:\documents and settings\george\my documents\c17_1.bsp 34 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\George\My Documents\c17_1.bsp" "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\maps\c17_1.bsp" [/CODE] in the mean time ill just fix the prop errors ,thanks in advanced
wrap your compile log in [noparse][code][/code][/noparse] tags. use the cordon tool to test sections of the map until you find the one that's causing the crash. Eventually you can narrow it down to a brush, displacement, or entity that's causing the error and remake it.
[code]** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\materials Loading C:\Documents and Settings\George\My Documents\c17_1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\George\My Documents\c17_1.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (167319 bytes) Error! To use model "models/props_c17/furnituremattress001a.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/furnituremattress001a.mdl"! Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! Static prop models/props_interiors/lightbulb01a.mdl outside the map (36.00, -149.00, 122.00) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturecouch001a.mdl"! Error! To use model "models/props_doors/door01_dynamic.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/door01_dynamic.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/apc_tire001.mdl"! Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/playground_carousel01.mdl"! Error! To use model "models/props_doors/doorklab01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/doorklab01.mdl"! Error! To use model "models/combine_apc.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/combine_apc.mdl"! Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnituretable003a.mdl"! Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/monitor01a.mdl"! Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Error! To use model "models/humans/group02/male_08.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group02/male_08.mdl"! Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/briefcase001a.mdl"! Error! To use model "models/humans/group03/male_03.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group03/male_03.mdl"! Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 443 texinfos to 337 Reduced 59 texdatas to 51 (1462 bytes to 1215) Writing C:\Documents and Settings\George\My Documents\c17_1.bsp 15 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -fast "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading c:\documents and settings\george\my documents\c17_1.bsp reading c:\documents and settings\george\my documents\c17_1.prt 1025 portalclusters 3354 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) Optimized: 23470 visible clusters (0.00%) Total clusters visible: 534379 Average clusters visible: 521 Building PAS... Average clusters audible: 646 visdatasize:247531 compressed from 278800 writing c:\documents and settings\george\my documents\c17_1.bsp 5 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\leonwolf\sourcesdk\bin\ep1\b in\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2" -noextra "C:\Documents and Settings\George\My Documents\c17_1" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\documents and settings\george\my documents\c17_1.bsp 2988 faces 1336230 square feet [192417152.00 square inches] 1 displacements 64 square feet [9249.14 square inches] 2988 patches before subdivision 24260 patches after subdivision 19 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (28) transfers 1939227, max 597 transfer lists: 14.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(146, 223, 180) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0333 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 8 of 9 (88% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 593/8192 7116/98304 ( 7.2%) brushsides 4527/65536 36216/524288 ( 6.9%) planes 3270/65536 65400/1310720 ( 5.0%) vertexes 6757/65536 81084/786432 (10.3%) nodes 2312/65536 73984/2097152 ( 3.5%) texinfos 337/12288 24264/884736 ( 2.7%) texdata 51/2048 1632/65536 ( 2.5%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 240/0 240/0 ( 0.0%) faces 2988/65536 167328/3670016 ( 4.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1366/65536 76496/3670016 ( 2.1%) leaves 2341/65536 74912/2097152 ( 3.6%) leaffaces 3442/65536 6884/131072 ( 5.3%) leafbrushes 1815/65536 3630/131072 ( 2.8%) areas 3/256 24/2048 ( 1.2%) surfedges 19601/512000 78404/2048000 ( 3.8%) edges 11002/256000 44008/1024000 ( 4.3%) LDR worldlights 19/8192 1672/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 288/32768 2880/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4485/65536 8970/131072 ( 6.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1278044/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 247531/16777216 ( 1.5%) entdata [variable] 41203/393216 (10.5%) LDR leaf ambient 2341/65536 56184/1572864 ( 3.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3624 ( 0.0%) pakfile [variable] 21157/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 167319/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 2569980 bytes ==== Total triangle count: 8158 Writing c:\documents and settings\george\my documents\c17_1.bsp 34 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\George\My Documents\c17_1.bsp" "c:\program files\steam\steamapps\leonwolf\half-life 2\hl2\maps\c17_1.bsp"[/code] [noparse][code][/code][/noparse] in the future, please. Anyway, [quote]Error! To use model "models/props_c17/furnituremattress001a.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/furnituremattress001a.mdl"! Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! Static prop models/props_interiors/lightbulb01a.mdl outside the map (36.00, -149.00, 122.00) Error! prop_static using model "models/props_c17/furniturefridge001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturefridge001a.mdl"! Error! prop_static using model "models/props_c17/furniturecouch001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furniturecouch001a.mdl"! Error! To use model "models/props_doors/door01_dynamic.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/door01_dynamic.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Error! prop_static using model "models/props_vehicles/apc_tire001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_vehicles/apc_tire001.mdl"! Error! prop_static using model "models/props_c17/playground_carousel01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/playground_carousel01.mdl"! Error! To use model "models/props_doors/doorklab01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/doorklab01.mdl"! Error! To use model "models/combine_apc.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/combine_apc.mdl"! Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnituretable003a.mdl"! Error! prop_static using model "models/props_lab/monitor01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/monitor01a.mdl"! Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Error! To use model "models/humans/group02/male_08.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group02/male_08.mdl"! Error! prop_static using model "models/props_c17/briefcase001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/briefcase001a.mdl"! Error! To use model "models/humans/group03/male_03.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/humans/group03/male_03.mdl"! Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"![/quote] I think you may simply have too many models as a prop_type that they can't be. Go to ALL those props and change them to prop dynamics or whatever type of prop they have to be.
[QUOTE=robmaister12;20620761]wrap your compile log in [noparse][code][/code][/noparse] tags. use the cordon tool to test sections of the map until you find the one that's causing the crash. Eventually you can narrow it down to a brush, displacement, or entity that's causing the error and remake it.[/QUOTE] well could it be any of the prop errors, or entities out of the skybox??
[QUOTE=saintkennedy;20620890]well could it be any of the prop errors, or entities out of the skybox??[/QUOTE] It's the entities outside of the skybox, the ones inside will just be deleted because they were not placed properly.
alright, thanks for the help, the people at facepunch are so helpfull, (thats why its so awsome) and i hope the advice works :D
[QUOTE=KeitaroCoS;20621473]It's the entities outside of the skybox, the ones inside will just be deleted because they were not placed properly.[/QUOTE] There cannot be any entities outside the skybox, that would cause the compile log to report a leak.
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