Right,
My problem is:
I am making a map and when testing in ep2 it's ok
when I load it in gmod. Some props become not solid. Basically all props from shelves fall on ground through shelves because they are not solid. And a table on which was supposed to be a ragdoll is not solid as well. You can just walk through it. But it still realises it has prop there because you can hit it. But can't put stuff on it.
What's wrong?
Compile log. What prop entity is it and are the things on the top clipping inside of it at all?
What entity did you use to make these props? This could be caused because Garry's Mod is a multiplayer game. The things on the shelves might be serverside, while the shelves are clientside. Try making the shelves a prop_physics_multiplayer and enable the force serverside flag.
[QUOTE=darkspork;18042644]What entity did you use to make these props? This could be caused because Garry's Mod is a multiplayer game. The things on the shelves might be serverside, while the shelves are clientside. Try making the shelves a prop_physics_multiplayer and enable the force serverside flag.[/QUOTE]
They are prop_static
Also yes problem occurs only on server.
I have thought of solution. So far I just put nodraw underthings so taht it looks like normal
[QUOTE=arleitiss;18044551]They are prop_static
Also yes problem occurs only on server.
I have thought of solution. So far I just put nodraw underthings so taht it looks like normal[/QUOTE]
Whatever floats your boat ;)
[QUOTE=arleitiss;18044551]They are prop_static
Also yes problem occurs only on server.
I have thought of solution. So far I just put nodraw underthings so that it looks like normal[/QUOTE]
Sorry but I'd have to say that's not the best idea; Unnecessary brushes plus added bsp data, try using prop_dynamic_override, but also in the model browser check what the model data is: in previewing the model click on the data tab and it should tell you what you can set the model as.
yeah, you can and other props can go through prop_static.
[QUOTE=Apollo441;18057599]Sorry but I'd have to say that's not the best idea; Unnecessary brushes plus added bsp data, try using prop_dynamic_override, but also in the model browser check what the model data is: in previewing the model click on the data tab and it should tell you what you can set the model as.[/QUOTE]
You have to do it sometimes unfortunately. Certainly some TF2 models have no collision mesh, so you have to bodge it.
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