[code]
** Executing...
** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.vmf
Patching WVT material: maps/sc_mombassa/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/sc_mombassa/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/blendrubbledirt001a_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/blendrocksand005a_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 9194:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 9194:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.3 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37927:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37927:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98517:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98517:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98436:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98436:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 726 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3829 prims, max 32768 :: 65547 indices, max 65536)
** Executing...
** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.33 seconds)
23522 faces
5 degenerate faces
35957546 square feet [5177886720.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (163)
Build Patch/Sample Hash Table(s).....Done<1.5826 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (43)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (94)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 618/8192 7416/98304 ( 7.5%)
brushsides 4763/65536 38104/524288 ( 7.3%)
planes 4284/65536 85680/1310720 ( 6.5%)
vertexes 27781/65536 333372/786432 (42.4%)
nodes 8659/65536 277088/2097152 (13.2%)
texinfos 749/12288 53928/884736 ( 6.1%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 23522/65536 1317232/3670016 (35.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2528/65536 141568/3670016 ( 3.9%)
leaves 8673/65536 277536/2097152 (13.2%)
leaffaces 25190/65536 50380/131072 (38.4%)
leafbrushes 5126/65536 10252/131072 ( 7.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 111600/512000 446400/2048000 (21.8%)
edges 57944/256000 231776/1024000 (22.6%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 846/32768 8460/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11508/65536 23016/131072 (17.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 35174568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 47763/393216 (12.1%)
LDR ambient table 8673/65536 34692/262144 (13.2%)
HDR ambient table 8673/65536 34692/262144 (13.2%)
LDR leaf ambient 40183/65536 1125124/1835008 (61.3%)
HDR leaf ambient 8673/65536 242844/1835008 (13.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9250 ( 0.0%)
pakfile [variable] 212586/0 ( 0.0%)
physics [variable] 249327/4194304 ( 5.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 54245
Writing c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp
5 minutes, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp" "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\maps\sc_mombassa.bsp"
** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" +map "sc_mombassa"
[/code] map will not compile I can't find why.
I'm guessing this is your problem:
[quote]FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98436:
[/quote]
Never seen that in the compiler before, but I'm guessing (from the explanation the compiler gives) that you have a large number of huge brushes, and it's confusing the compiler when it's trying to make portals/vis leaves/etc.
Would you be able to post a screenshot of your map in the editor?
too many t-junctions youve got too much complex brushwork set as func detail either replace them with models or try to reduce the amount of func_details.
I will try to reduce the number of func details
-notjuncs as a VBSP command parameter also works, but may cause teeny tiny gaps to appear along edges between world and detail geometry.
How I add this command?
It could be a leak. Sometimes vbsp can't even find a leak in a map because there's too much. Check the pointfile and your map.
[code]
** Executing...
** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.vmf
Patching WVT material: maps/sc_mombassa/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/sc_mombassa/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/blendrubbledirt001a_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/blendrocksand005a_wvt_patch
Patching WVT material: maps/sc_mombassa/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 9194:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 9194:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.3 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37927:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.4 -179.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37927:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98517:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98517:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98436:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 98436:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 100 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.prt...Building visibility clusters...
done (1)
material "skybox/ep1_citadel_00rt" not found.
Can't load skybox file skybox/ep1_citadel_00 to build the default cubemap!
Can't load skybox file skybox/ep1_citadel_00 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1472835 bytes)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-1321.64, -970.00, 791.00)
Static prop models/props_debris/beam01b.mdl outside the map (-1212.64, -926.18, 774.00)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (1873.00, -1336.64, 789.00)
Static prop models/props_debris/beam01b.mdl outside the map (1829.18, -1227.64, 772.00)
Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-1915.90, -5626.70, 237.83)
Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-4298.10, 1463.91, 236.99)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-7464.64, -780.79, 791.00)
Static prop models/props_debris/beam01b.mdl outside the map (-7355.64, -736.97, 774.00)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-4270.00, -1147.43, 789.00)
Static prop models/props_debris/beam01b.mdl outside the map (-4313.82, -1038.43, 772.00)
Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-8058.90, -5437.49, 237.83)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 7702 texinfos to 4955
Reduced 379 texdatas to 271 (20567 bytes to 14808)
Writing C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp
28 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (50.36 seconds)
31648 faces
13 degenerate faces
10604974 square feet [1527116288.00 square inches]
56 Displacements
241205 Square Feet [34733616.00 Square Inches]
417 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (774)
Build Patch/Sample Hash Table(s).....Done<0.3755 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (62)
FinalLightFace Done
104 of 260 (40% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (193)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 100/1024 4800/49152 ( 9.8%)
brushes 3978/8192 47736/98304 (48.6%)
brushsides 28030/65536 224240/524288 (42.8%)
planes 16396/65536 327920/1310720 (25.0%)
vertexes 49214/65536 590568/786432 (75.1%)
nodes 17880/65536 572160/2097152 (27.3%)
texinfos 4955/12288 356760/884736 (40.3%)
texdata 271/2048 8672/65536 (13.2%)
dispinfos 56/0 9856/0 ( 0.0%)
disp_verts 8696/0 173920/0 ( 0.0%)
disp_tris 14848/0 29696/0 ( 0.0%)
disp_lmsamples 616176/0 616176/0 ( 0.0%)
faces 31648/65536 1772288/3670016 (48.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13788/65536 772128/3670016 (21.0%)
leaves 17981/65536 575392/2097152 (27.4%)
leaffaces 36433/65536 72866/131072 (55.6%)
leafbrushes 12543/65536 25086/131072 (19.1%)
areas 4/256 32/2048 ( 1.6%)
surfedges 209366/512000 837464/2048000 (40.9%)
edges 118192/256000 472768/1024000 (46.2%)
LDR worldlights 417/8192 36696/720896 ( 5.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 3712/32768 37120/327680 (11.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 59676/65536 119352/131072 (91.1%) VERY FULL!
cubemapsamples 28/1024 448/16384 ( 2.7%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 28417736/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 339613/393216 (86.4%) VERY FULL!
LDR ambient table 17981/65536 71924/262144 (27.4%)
HDR ambient table 17981/65536 71924/262144 (27.4%)
LDR leaf ambient 74948/65536 2098544/1835008 (114.4%) VERY FULL!
HDR leaf ambient 17981/65536 503468/1835008 (27.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/151084 ( 0.0%)
pakfile [variable] 107388/0 ( 0.0%)
physics [variable] 1472835/4194304 (35.1%)
physics terrain [variable] 13192/1048576 ( 1.3%)
Level flags = 0
Total triangle count: 90797
Writing c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp
18 minutes, 1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp" "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\maps\sc_mombassa.bsp"
[/code]
more fun.
*** Suppressing further FindPortalSide errors.... ***
And you can't find the problem?
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-1321.64, -970.00, 791.00)
Static prop models/props_debris/beam01b.mdl outside the map (-1212.64, -926.18, 774.00)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (1873.00, -1336.64, 789.00)
Static prop models/props_debris/beam01b.mdl outside the map (1829.18, -1227.64, 772.00)
Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-1915.90, -5626.70, 237.83)
Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-4298.10, 1463.91, 236.99)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-7464.64, -780.79, 791.00)
Static prop models/props_debris/beam01b.mdl outside the map (-7355.64, -736.97, 774.00)
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-4270.00, -1147.43, 789.00)
Static prop models/props_debris/beam01b.mdl outside the map (-4313.82, -1038.43, 772.00)
Static prop models/props_interiors/Lights_Flor
huuuuuur
I found out what happened the skybox moved itself or I moved it way out of place and I didn't notice it works fine thanks.
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