• Map will not compile.
    10 replies, posted
[code] ** Executing... ** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\materials Loading C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.vmf Patching WVT material: maps/sc_mombassa/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/sc_mombassa/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/sc_mombassa/nature/blendrubbledirt001a_wvt_patch Patching WVT material: maps/sc_mombassa/nature/blendrocksand005a_wvt_patch Patching WVT material: maps/sc_mombassa/nature/red_grass_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9194: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9194: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.3 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 37927: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 37927: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98517: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98517: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98436: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98436: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 726 detail faces...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! (3829 prims, max 32768 :: 65547 indices, max 65536) ** Executing... ** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (2.33 seconds) 23522 faces 5 degenerate faces 35957546 square feet [5177886720.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] sun extent from map=0.000000 8 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (163) Build Patch/Sample Hash Table(s).....Done<1.5826 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (43) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (94) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 618/8192 7416/98304 ( 7.5%) brushsides 4763/65536 38104/524288 ( 7.3%) planes 4284/65536 85680/1310720 ( 6.5%) vertexes 27781/65536 333372/786432 (42.4%) nodes 8659/65536 277088/2097152 (13.2%) texinfos 749/12288 53928/884736 ( 6.1%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 23522/65536 1317232/3670016 (35.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2528/65536 141568/3670016 ( 3.9%) leaves 8673/65536 277536/2097152 (13.2%) leaffaces 25190/65536 50380/131072 (38.4%) leafbrushes 5126/65536 10252/131072 ( 7.8%) areas 2/256 16/2048 ( 0.8%) surfedges 111600/512000 446400/2048000 (21.8%) edges 57944/256000 231776/1024000 (22.6%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 846/32768 8460/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 11508/65536 23016/131072 (17.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 35174568/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 47763/393216 (12.1%) LDR ambient table 8673/65536 34692/262144 (13.2%) HDR ambient table 8673/65536 34692/262144 (13.2%) LDR leaf ambient 40183/65536 1125124/1835008 (61.3%) HDR leaf ambient 8673/65536 242844/1835008 (13.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9250 ( 0.0%) pakfile [variable] 212586/0 ( 0.0%) physics [variable] 249327/4194304 ( 5.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 54245 Writing c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp 5 minutes, 5 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp" "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\maps\sc_mombassa.bsp" ** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" +map "sc_mombassa" [/code] map will not compile I can't find why.
I'm guessing this is your problem: [quote]FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98436: [/quote] Never seen that in the compiler before, but I'm guessing (from the explanation the compiler gives) that you have a large number of huge brushes, and it's confusing the compiler when it's trying to make portals/vis leaves/etc. Would you be able to post a screenshot of your map in the editor?
too many t-junctions youve got too much complex brushwork set as func detail either replace them with models or try to reduce the amount of func_details.
I will try to reduce the number of func details
-notjuncs as a VBSP command parameter also works, but may cause teeny tiny gaps to appear along edges between world and detail geometry.
How I add this command?
It could be a leak. Sometimes vbsp can't even find a leak in a map because there's too much. Check the pointfile and your map.
[code] ** Executing... ** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa" Valve Software - vbsp.exe (May 19 2009) 4 threads materialPath: c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\materials Loading C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.vmf Patching WVT material: maps/sc_mombassa/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/sc_mombassa/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/sc_mombassa/nature/blendrubbledirt001a_wvt_patch Patching WVT material: maps/sc_mombassa/nature/blendrocksand005a_wvt_patch Patching WVT material: maps/sc_mombassa/nature/red_grass_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9194: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1036.8 -63.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 9194: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.3 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 37927: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1036.0 66.4 -179.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 37927: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98517: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (965.0 -4418.4 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98517: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98436: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1107.8 -4288.7 -178.7) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 98436: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 100 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) writing C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.prt...Building visibility clusters... done (1) material "skybox/ep1_citadel_00rt" not found. Can't load skybox file skybox/ep1_citadel_00 to build the default cubemap! Can't load skybox file skybox/ep1_citadel_00 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1472835 bytes) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-1321.64, -970.00, 791.00) Static prop models/props_debris/beam01b.mdl outside the map (-1212.64, -926.18, 774.00) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (1873.00, -1336.64, 789.00) Static prop models/props_debris/beam01b.mdl outside the map (1829.18, -1227.64, 772.00) Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-1915.90, -5626.70, 237.83) Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-4298.10, 1463.91, 236.99) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-7464.64, -780.79, 791.00) Static prop models/props_debris/beam01b.mdl outside the map (-7355.64, -736.97, 774.00) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-4270.00, -1147.43, 789.00) Static prop models/props_debris/beam01b.mdl outside the map (-4313.82, -1038.43, 772.00) Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-8058.90, -5437.49, 237.83) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 7702 texinfos to 4955 Reduced 379 texdatas to 271 (20567 bytes to 14808) Writing C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp 28 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\nik6069\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa" Valve Software - vrad.exe SSE (May 19 2009) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (50.36 seconds) 31648 faces 13 degenerate faces 10604974 square feet [1527116288.00 square inches] 56 Displacements 241205 Square Feet [34733616.00 Square Inches] 417 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (774) Build Patch/Sample Hash Table(s).....Done<0.3755 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (62) FinalLightFace Done 104 of 260 (40% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (193) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 100/1024 4800/49152 ( 9.8%) brushes 3978/8192 47736/98304 (48.6%) brushsides 28030/65536 224240/524288 (42.8%) planes 16396/65536 327920/1310720 (25.0%) vertexes 49214/65536 590568/786432 (75.1%) nodes 17880/65536 572160/2097152 (27.3%) texinfos 4955/12288 356760/884736 (40.3%) texdata 271/2048 8672/65536 (13.2%) dispinfos 56/0 9856/0 ( 0.0%) disp_verts 8696/0 173920/0 ( 0.0%) disp_tris 14848/0 29696/0 ( 0.0%) disp_lmsamples 616176/0 616176/0 ( 0.0%) faces 31648/65536 1772288/3670016 (48.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 13788/65536 772128/3670016 (21.0%) leaves 17981/65536 575392/2097152 (27.4%) leaffaces 36433/65536 72866/131072 (55.6%) leafbrushes 12543/65536 25086/131072 (19.1%) areas 4/256 32/2048 ( 1.6%) surfedges 209366/512000 837464/2048000 (40.9%) edges 118192/256000 472768/1024000 (46.2%) LDR worldlights 417/8192 36696/720896 ( 5.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 4/32768 48/393216 ( 0.0%) waterstrips 3712/32768 37120/327680 (11.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 59676/65536 119352/131072 (91.1%) VERY FULL! cubemapsamples 28/1024 448/16384 ( 2.7%) overlays 12/512 4224/180224 ( 2.3%) LDR lightdata [variable] 28417736/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 339613/393216 (86.4%) VERY FULL! LDR ambient table 17981/65536 71924/262144 (27.4%) HDR ambient table 17981/65536 71924/262144 (27.4%) LDR leaf ambient 74948/65536 2098544/1835008 (114.4%) VERY FULL! HDR leaf ambient 17981/65536 503468/1835008 (27.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/151084 ( 0.0%) pakfile [variable] 107388/0 ( 0.0%) physics [variable] 1472835/4194304 (35.1%) physics terrain [variable] 13192/1048576 ( 1.3%) Level flags = 0 Total triangle count: 90797 Writing c:\program files\steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp 18 minutes, 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\nik6069\garrysmod\garrysmod\maps\sc_mombassa.bsp" "c:\program files\steam\steamapps\nik6069\half-life 2 episode two\ep2\maps\sc_mombassa.bsp" [/code] more fun.
*** Suppressing further FindPortalSide errors.... *** And you can't find the problem?
Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-1321.64, -970.00, 791.00) Static prop models/props_debris/beam01b.mdl outside the map (-1212.64, -926.18, 774.00) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (1873.00, -1336.64, 789.00) Static prop models/props_debris/beam01b.mdl outside the map (1829.18, -1227.64, 772.00) Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-1915.90, -5626.70, 237.83) Static prop models/props_interiors/Lights_Florescent01a.mdl outside the map (-4298.10, 1463.91, 236.99) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-7464.64, -780.79, 791.00) Static prop models/props_debris/beam01b.mdl outside the map (-7355.64, -736.97, 774.00) Static prop models/props_debris/concrete_debris256pile001a.mdl outside the map (-4270.00, -1147.43, 789.00) Static prop models/props_debris/beam01b.mdl outside the map (-4313.82, -1038.43, 772.00) Static prop models/props_interiors/Lights_Flor huuuuuur
I found out what happened the skybox moved itself or I moved it way out of place and I didn't notice it works fine thanks.
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