• Gms_Underworld
    89 replies, posted
Hello everyone! It's been well over one year since i last time released a map, but 4 days ago i had this huge inspiration to start mapping again, so here we are again. :) Now i took my time to really polish this map I've compiled this over and over again so many times i can't even count that high. Enough with the shit talk i will show you some screen shots and I'm very proud of this map, especially the displacements, i bet you can see that put some real effort in making them to look the way they are. :3: [URL=http://img35.imageshack.us/i/gmsunderworld0000.jpg/][IMG]http://img35.imageshack.us/img35/1629/gmsunderworld0000.th.jpg[/IMG][/URL][URL=http://img35.imageshack.us/i/gmsunderworld0001.jpg/][IMG]http://img35.imageshack.us/img35/5751/gmsunderworld0001.th.jpg[/IMG][/URL] [URL=http://img29.imageshack.us/i/gmsunderworld0002.jpg/][IMG]http://img29.imageshack.us/img29/3701/gmsunderworld0002.th.jpg[/IMG][/URL][URL=http://img29.imageshack.us/i/gmsunderworld0003.jpg/][IMG]http://img29.imageshack.us/img29/9617/gmsunderworld0003.th.jpg[/IMG][/URL] [URL=http://img269.imageshack.us/i/gmsunderworld0004.jpg/][IMG]http://img269.imageshack.us/img269/5491/gmsunderworld0004.th.jpg[/IMG][/URL][URL=http://img178.imageshack.us/i/gmsunderworld0005.jpg/][IMG]http://img178.imageshack.us/img178/9118/gmsunderworld0005.th.jpg[/IMG][/URL] [URL=http://img9.imageshack.us/i/gmsunderworld0006.jpg/][IMG]http://img9.imageshack.us/img9/6688/gmsunderworld0006.th.jpg[/IMG][/URL][URL=http://img170.imageshack.us/i/gmsunderworld0007k.jpg/][IMG]http://img170.imageshack.us/img170/8909/gmsunderworld0007k.th.jpg[/IMG][/URL] [URL=http://img9.imageshack.us/i/gmsunderworld0008.jpg/][IMG]http://img9.imageshack.us/img9/158/gmsunderworld0008.th.jpg[/IMG][/URL][URL=http://img242.imageshack.us/i/gmsunderworld0009.jpg/][IMG]http://img242.imageshack.us/img242/6636/gmsunderworld0009.th.jpg[/IMG][/URL] [URL=http://img4.imageshack.us/i/gmsunderworld0010.jpg/][IMG]http://img4.imageshack.us/img4/6186/gmsunderworld0010.th.jpg[/IMG][/URL][URL=http://img132.imageshack.us/i/gmsunderworld0011.jpg/][IMG]http://img132.imageshack.us/img132/5282/gmsunderworld0011.th.jpg[/IMG][/URL] [URL=http://img4.imageshack.us/i/gmsunderworld0012.jpg/][IMG]http://img4.imageshack.us/img4/6237/gmsunderworld0012.th.jpg[/IMG][/URL][URL=http://img132.imageshack.us/i/gmsunderworld0013.jpg/][IMG]http://img132.imageshack.us/img132/999/gmsunderworld0013.th.jpg[/IMG][/URL] [URL=http://img132.imageshack.us/i/gmsunderworld0014.jpg/][IMG]http://img132.imageshack.us/img132/2175/gmsunderworld0014.th.jpg[/IMG][/URL] To make the episode 2 trees usable in stranded you must add some code into the game mode. (Yes this map definely requires Ep2, sorry but the hl2 trees are shit.) Here's how: [B]Only if you're going to host a server with this map. Otherwise you don't need to do this![/B] Open your garrysmod/garrysmod/gamemodes/GMStranded/gamemode/shared.lua file. Find a line that says "GMS.TreeModels" (without the quotes) it's in the middle of the file. Add: [code]"models/props_foliage/tree_pine04.mdl", "models/props_foliage/tree_pine05.mdl", "models/props_foliage/tree_pine06.mdl", "models/props_foliage/tree_pine_large.mdl" [/code] inside the { } Every line should have a comma in the end except for the last one. It should end up looking like this: [code]GMS.TreeModels = { "models/props/de_inferno/tree_large.mdl", "models/props/de_inferno/tree_small.mdl", "models/props_foliage/tree_deciduous_03a.mdl", "models/props_foliage/tree_deciduous_01a.mdl", "models/props_foliage/oak_tree01.mdl", "models/props_foliage/tree_cliff_01a.mdl", "models/props_foliage/tree_deciduous_01a-lod.mdl", "models/props_foliage/tree_pine04.mdl", "models/props_foliage/tree_pine05.mdl", "models/props_foliage/tree_pine06.mdl", "models/props_foliage/tree_pine_large.mdl" } [/code] Now save the file. That's it, it should work. :) [B]Download:[/B] [url=http://www.garrysmod.org/downloads/?a=view&id=79205][img]http://www.garrysmod.org/img/?t=dll&id=79205[/img][/url] Drop a comment please?
Wow, truly a beautiful map. Nice work. I'll download it soon. I can't really supply constructive criticism until I actually play the map. :P The cavern in the third picture on Garrysmod.org reminds me of the Episode 2 caverns.
[QUOTE=Lord Xamot;17378792]Wow, truly a beautiful map. Nice work. I'll download it soon. I can't really supply constructive criticism until I actually play the map. :P The cavern in the third picture on Garrysmod.org reminds me of the Episode 2 caverns.[/QUOTE] Wow, thank you. :love:
Sexiest gms map out there. Amazing job Only thing i can think of improving is making the shadows more shadow-ey and less turqouise. But i love it. you got my download, and i havent downloaded a map in a few months.
[QUOTE=laptopman;17378936]Sexiest gms map out there. Amazing job Only thing i can think of improving is making the shadows more shadow-ey and less turqouise. But i love it. you got my download, and i havent downloaded a map in a few months.[/QUOTE] I have no idea why they look like that.
I think its because they are dynamic props. try making them static props and then using the -staticproppolys command line
[QUOTE=laptopman;17379239]I think its because they are dynamic props. try making them static props and then using the -staticproppolys command line[/QUOTE] Yeah, but static props can't be harvested for wood in stranded.
OMG Looks sooo nice Well Done
Very awesome, artistic shadows bug me tho
[QUOTE=nVidia;17379338]Yeah, but static props can't be harvested for wood in stranded.[/QUOTE] Oh true. Try a shadow_controller
Nice map
Submitted a news story, might show up tomorrow
Looks fantastic. I'm going to play this tomorrow for sure.
Wow, thanks to you I aint gonna sleep any time sooner playing this map! Gonna drop some C&C when I get to play it tho, but for what I can see, it is great.
-snip-
Imageshack :suicide: Looks nice, but you should really add a [i]shadow_controller[/i], because those turqouise shadows look very unrealistic.
Incredibly sexy looking map. If you make an afternoon and/or night version as well then you have my download.
Yes indead very artistic, I had a feeling this would be good [editline]04:24PM[/editline] I remember when Affection came out lol
[QUOTE=Dr Pepper;17396891]Yes indead very artistic, I had a feeling this would be good [editline]04:24PM[/editline] I remember when Affection came out lol[/QUOTE] Aww. :swoon:
Shit! GTFO.
[QUOTE=SGNinja101;17398240]Shit! GTFO.[/QUOTE] Wat. Sexeh Map. Blue shadows or not >.>
[QUOTE=laptopman;17381816]Submitted a news story, might show up tomorrow[/QUOTE] Yeah, right. :geno:
Haha guess i didnt write it well enough.
Those tunnels look beautiful, Got my download.
all i would do is extend the tunnels and make a new cave maybe even small pockets of air or small caves
Those blue shadows are really odd looking.
Why are the prop shadows turquoise? Add a 'shadow_controller' entity to your map, and make the color a bit of a blend between black and the color of your sun (as in, mostly black, but a TEENY bit of yellow or whatever you have going there)
any AI Nodes
[QUOTE=pat212;17518316]any AI Nodes[/QUOTE] No, the benefit of having ai nodes in a stranded map is not worth the effort.
What can I say I love caves and my favorite color is turquoise. Your map really hits me where I live! +1 Artistic!
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