• Map Randomly Crashing to Desktop
    8 replies, posted
I don't know why, but my map crashes to desktop, no errors or anything, after a few seconds of walking around. I've used -condebug and nothing shows up on the console. You start in a trainstation, and it only happens you go outside. Help?
Do you have the compile log?
[QUOTE]================== VBSP ================== materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_vortexcity33.vmf Can't find surfaceprop sheetrock for material WALLPAPER/GREEN01, using default Can't find surfaceprop sheetrock for material WALLPAPER/FLOWERS02, using default Can't find surfaceprop sheetrock for material WALLPAPER/BLUE01, using default Can't find surfaceprop sheetrock for material WALLPAPER/BLUE05C, using default Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW02, using default Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03_A, using default Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_11, using default Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_10, using default Can't find surfaceprop sheetrock for material WALLPAPER/YELLOW03, using default Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default Can't find surfaceprop sheetrock for material WALLPAPER/RED01, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_vortexcity33/nature/blenddirtgrass001b_wvt_patch Patching WVT material: maps/rp_vortexcity33/nature/blendgrassgravel01_wvt_patch Patching WVT material: maps/rp_vortexcity33/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/rp_vortexcity33/nature/blendmuddirt001a_wvt_patch Patching WVT material: maps/rp_vortexcity33/concrete/blend_blacktop_05_wvt_patch Patching WVT material: maps/rp_vortexcity33/concrete/blendbunk_conc01_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 2022 detail faces...done (2) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (5) writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_vortexcity33.prt...Building visibility clusters... done (1) WARNING: node without a volume WARNING: node without a volume Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "tnb/c18-1decal" not found. Building Physics collision data... done (3) (2928869 bytes) Error! prop_static using model "models/props_wasteland/kitchen_shelf001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/kitchen_shelf001a.mdl"! Error loading studio model "models/atmus/atmus_rail.mdl"! Error! prop_static using model "models/props_interiors/furniture_lamp01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_lamp01a.mdl"! Error! prop_static using model "models/props_interiors/pot01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/pot01a.mdl"! Error! prop_static using model "models/props_c17/clock01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/clock01.mdl"! Error! prop_static using model "models/props_c17/lockers001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/lockers001a.mdl"! Error! prop_static using model "models/props_interiors/furniture_desk01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_desk01a.mdl"! Error! To use model "models/props_lab/crematorcase.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/crematorcase.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL01 uses unknown detail object type forest_floor_01! ...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 13111 texinfos to 7099 Reduced 1447 texdatas to 1157 (66753 bytes to 54490) Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\rp_atmus_city_v10\rp_vortexcity33.bsp 44 seconds elapsed ================== VVIS ================== 3 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_vortexcity33.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_vortexcity33.prt 3775 portalclusters 9403 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10142 visible clusters (1.01%) Total clusters visible: 1002439 Average clusters visible: 265 Building PAS... Average clusters audible: 1021 visdatasize:1269733 compressed from 3563600 writing c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_vortexcity33.bsp 14 minutes, 36 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_vortexcity33.bsp Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf Error! Unable to load file "models/props_lab/window_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_64b.dx80.vtx" Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Error! Unable to load file "models/props_lab/window_64.dx80.vtx" Error! Unable to load file "models/props_underground/underground_fizzler.dx80.vtx" 23086 faces 8 degenerate faces 1377257 square feet [198325072.00 square inches] 12 Displacements 7954 Square Feet [1145432.25 Square Inches] 23078 patches before subdivision 183668 patches after subdivision light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 420 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 25997097, max 1502 transfer lists: 198.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(486033, 466301, 315248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119623, 100511, 56349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(35205, 26961, 13157) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11345, 8026, 3467) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3947, 2614, 1012) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1436, 894, 309) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(541, 318, 98) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(208, 116, 32) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(82, 43, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(32, 16, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(13, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(5, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0765 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 26 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 474/1024 22752/49152 (46.3%) brushes 8174/8192 98088/98304 (99.8%) VERY FULL! brushsides 57565/65536 460520/524288 (87.8%) VERY FULL! planes 26646/65536 532920/1310720 (40.7%) vertexes 43578/65536 522936/786432 (66.5%) nodes 12315/65536 394080/2097152 (18.8%) texinfos 7099/12288 511128/884736 (57.8%) texdata 1157/2048 37024/65536 (56.5%) dispinfos 12/0 2112/0 ( 0.0%) disp_verts 916/0 18320/0 ( 0.0%) disp_tris 1440/0 2880/0 ( 0.0%) disp_lmsamples 14928/0 14928/0 ( 0.0%) faces 23086/65536 1292816/3670016 (35.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 17941/65536 1004696/3670016 (27.4%) leaves 12790/65536 409280/2097152 (19.5%) leaffaces 27762/65536 55524/131072 (42.4%) leafbrushes 14768/65536 29536/131072 (22.5%) areas 21/256 168/2048 ( 8.2%) surfedges 187822/512000 751288/2048000 (36.7%) edges 123456/256000 493824/1024000 (48.2%) LDR worldlights 420/8192 36960/720896 ( 5.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 2745/32768 27450/327680 ( 8.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 57201/65536 114402/131072 (87.3%) VERY FULL! cubemapsamples 53/1024 848/16384 ( 5.2%) overlays 123/512 43296/180224 (24.0%) LDR lightdata [variable] 8294140/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1269733/16777216 ( 7.6%) entdata [variable] 866597/393216 (220.4%) VERY FULL! LDR ambient table 12790/65536 51160/262144 (19.5%) HDR ambient table 12790/65536 51160/262144 (19.5%) LDR leaf ambient 31792/65536 890176/1835008 (48.5%) HDR leaf ambient 12790/65536 358120/1835008 (19.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5388 ( 0.0%) dtl prp lght [variable] 1/404 ( 0.2%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/128284 ( 0.0%) pakfile [variable] 12153246/0 ( 0.0%) physics [variable] 2928869/4194304 (69.8%) physics terrain [variable] 3396/1048576 ( 0.3%) Level flags = 1 Total triangle count: 69465 Writing c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_city_v10\rp_vortexcity33.bsp 7 minutes, 54 seconds elapsed[/QUOTE] It worked fine before, just stopped working all of the sudden. I gave the .bsp to my friend and he crashes as well. It's strange because in the last compile I could play fine and my friend crashed, and the compile before that it crashed. I'm assuming it has something to do with VVIS, because you can stay in the trainstation all day long and be fine. Thanks for the quick reply! :)
Unfortunately I cannot determine whether or not you compiled using fast, or final, which are you doing? Do you perhaps have a screenshot of the map? (hammer or in game) I also noticed the number of brushes you have, is very near the limit, you may wish to lower the brush count by using models [url="https://developer.valvesoftware.com/wiki/Propper"] Propper.[/url]
Are you using any converted models in your map? For example, L4D2 models converted to Orange Box format?
@Firegod522. I've compiled using Final with "-StaticPropLighting -StaticPropPoly -TextureShadows" on VRAD. The thing is, it worked perfectly fine before, all I've added a small teleporter. (Two models and two brushes.) Along with that, I could play it perfectly fine, but my friend crashed. I hosted a multiplayer server (srcds) on sandbox, and when I crashed it said I Had SteamAuth error code 6. Then, I thought it was steam not authorizing the compile, (You have to have it running to compile.) Then, even though I had steam open, it still crashed on compile. @TFlippy, no. Also, it worked perfectly fine before, as I said. So it can't be that. Along with the fact that you can stay inside the trainstation perfectly fine. I'll try to record a video. [URL="http://screencast-o-matic.com/watch/c2fIIInt3S"]Here is the video! Click here![/URL] Just for the record, I've tried it with all of my addons disabled, still no luck.
Do you by any chance have any kind of looping logic in it?
It works fine when I remove the extra parameters... Maybe my map is too close to the limit for it to load all of those lightmaps. I wish I could have them though. :/
[QUOTE=Kemerd;44531321]It worked fine before, just stopped working all of the sudden. I gave the .bsp to my friend and he crashes as well. It's strange because in the last compile I could play fine and my friend crashed, and the compile before that it crashed. I'm assuming it has something to do with VVIS, because you can stay in the trainstation all day long and be fine. Thanks for the quick reply! :)[/QUOTE] ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\garrysmod\rp_atmus_ci ty_v10\rp_vortexcity33.bsp Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf Error! Unable to load file "models/props_lab/window_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_128.dx80.vtx" Error! Unable to load file "models/props_office/wall_door_frame_64b.dx80.vtx" Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_ branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_ leaves.vtf Error! Unable to load file "models/props_lab/window_64.dx80.vtx" Error! Unable to load file "models/props_underground/underground_fizzler.dx80.vtx" 23086 faces [B][U]8 degenerate faces[/U][/B] -- this causes texture errors on faces that are declared degenerate. The lighting and shadows will fail, but I am not sure if it is the source of the crashing. Look for brush work that is off the grid, and or with size values with decimals You should try to keep your brushwork in multiples of 2 like 2,4,8,16,32,64,128,256,512,1024,2048 etc. If you see something thats 64.2 or anything like that, then be sure to fix it right away. I suggest cordoning off sections of the map at a time to find the problem. Start off by doing it in complete half then work from there. Also be sure to move your map ents like light_environment and info_player_start to the playable non cordoned off area. phew im done
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