• Untitled Map
    16 replies, posted
For a lack of a better name yes ... This is my untitled map. Maybe the reason for not giving it a name is that I am not going to release this as a playable map but instead animate TF2 characters on it. Machinima if you will. So can I get some feedback please. It would be great. This is my first map. [URL=http://imageshack.us/photo/my-images/339/2011070900002.jpg/][IMG]http://img339.imageshack.us/img339/834/2011070900002.jpg[/IMG][/URL]
[QUOTE=engise;30998211]For a lack of a better name yes ... This is my untitled map. Maybe the reason for not giving it a name is that I am not going to release this as a playable map but instead animate TF2 characters on it. Machinima if you will. So can I get some feedback please. It would be great. This is my first map.[/QUOTE] What is? [editline]8th July 2011[/editline] Alright so you edited it. Looks pretty cool. You should get some mountains in the background in the 3D skybox
[QUOTE=Firegod522;30998232]What is? [editline]8th July 2011[/editline] Alright so you edited it. Looks pretty cool. You should get some mountains in the background in the 3D skybox[/QUOTE] The 2D mountains or should I make some myself with displacement
2D should be fine
How is this ? [IMG]http://clip2net.com/clip/m49395/1310171390-clip-907kb.png[/IMG]
This actually looks pretty damn nice, though I dislike the look of the cornstalks.
[QUOTE=CakeMaster7;30999019]This actually looks pretty damn nice, though I dislike the look of the cornstalks.[/QUOTE] Well the thing is that I cant really do anything about it :/ Its an in-game prop. I would like a big field of either corn or wheat but the corn doesn't look too good and there isn't a wheat prop or 2d texture :( [B]EDIT :[/B] If anyone has a better idea on what I should put I'm all ears.
[QUOTE=engise;30999080]I'm all ears.[/QUOTE] [quote=engise;30999080][B]ears[/B][/quote] Ears.....cornfield. :v:
I would use this
[QUOTE=McNab;30999390]I would use this[/QUOTE] So would I, if only someone could make a good looking cornstalk. Hell, we don't have enough farm style TF2 maps, if they made one actually made for combat in this style I'd love it.
[QUOTE=CakeMaster7;30999460]So would I, if only someone could make a good looking cornstalk. Hell, we don't have enough farm style TF2 maps, if they made one actually made for combat in this style I'd love it.[/QUOTE] For now I am going to leave this at its current state. And I'm just going to use FOV to blur it out so its not too harsh when I'm shooting the movie. Also I might make a battle map with this style, but its a very maybe thing
Looks pretty good so far, I'm liking it. And for a first map, I'm damn proud. Because most first maps are just, terrible. Oh and you should start compiling with -staticproppolys -textureshadows and -final
You might look for someone who could model a cornstalk for you, on the first couple layers. Then, as the map gets farther out, use the 2d cornstalks. Other than that, it looks very nice and I would play on it.
For a first map, this is pretty good!
Disable the shadow on the hoist prop on the building.
[QUOTE=HatredViral;31013589]Disable the shadow on the hoist prop on the building.[/QUOTE] He should just use -staticproppolys when he compiles, then the shadow would look better, I believe.
[QUOTE=Reactors;31015601]He should just use -staticproppolys when he compiles, then the shadow would look better, I believe.[/QUOTE] And lower the lightmap scale on it a tad. (The wall that its mounted on)
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