[release]Gms_simulation
[url=http://www.garrysmod.org/downloads/?a=view&id=82613][img]http://www.garrysmod.org/img/?t=dll&id=82613[/img][/url]
[b]gms_simulation[/b], is a small stranded map basically set in a terrarium. You are enclosed in a glass box, with artificial nature at your disposal. You have limited resources to work from. How will you play the game?
[list]
[*]Custom Textures
[*]HDR
[*]Correct cubemap placement
[*]Map Icon in gmod.
[*]Textures act as if they are DIRT and GRASS, you can forage and plant just as you would in any stranded map.
[/list]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/gms_simulation0000.jpg[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/gms_simulation0004.jpg[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/gms_simulation0003.jpg[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/gms_simulation0002.jpg[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/gms_simulation0001.jpg[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/Planting.png[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/Foraging.png[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/Chopping.png[/IMG]
[IMG]http://i383.photobucket.com/albums/oo278/SEFSpacy/Mining.png[/IMG]
[/release]
Cool beans... Nice original idea. You should use a better texture for the ground though. I wish there was a giant hamster npc.
Ha, I do too. I am currently trying to find a more detailed texture than that simple one, it looks too bright.
definitely a good looking map, my only problem is the big empty areas, maybe add bushes or something of the sort in the bit at top left of the first picture?
Custom textures? Did you make the green and brown grid textures [i]all by yourself!?!?[/i]
Bleh. Radioactive green and shit brown ground. Looks like a bunch of props randomly places with no thought put into it.
When making maps, take time and add in effort. If something is placed, think why it's going there. This map just looks substandard
[QUOTE=IronPhoenix;18156842]Bleh. Radioactive green and shit brown ground. Looks like a bunch of props randomly places with no thought put into it.
When making maps, take time and add in effort. If something is placed, think why it's going there. This map just looks substandard[/QUOTE]
I was thinking of replacing the cars, I thought about this at first.
Time for some Twilight Zone-type comics...
Probably would've been better, in my opinion, if there were observation rooms overlooking the area.
Well, At least I tried. Butter luck next time.
The ground texture is a little harsh on the eyes.
I can't actually see the ground texture.
I didn't pakrat the map, you have to extract the textures to the folders.
I think it would be better if the glass case was standing on a table in some room. (you are a small hamster in an environment) The room could be a 3D skybox.
Could you offer me a "tutorial" on how to resize the props? Unless all you were to do is create a huge brush and call it a table.
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