• My outdoor mapping practicing
    49 replies, posted
I have always mapped interiors, but never outdoor areas. This is why i started to practice some outdoor mapping about a week ago. I wanted to use jungle theme in my exercise, and this is what i have managed to do so far (I have also done my very first carving in this exercise, without problems! woohoo! ): [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0008.jpg[/IMG] (That hole in the ceiling is carved.) [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0007.jpg[/IMG] [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0012.jpg[/IMG] [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0009.jpg[/IMG] [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0011.jpg[/IMG] As usually, feedback is always greatly appreciated. Ps. yes, i'm still working with those silent hill - maps and with Biohazard X: Source.
I love that aeroplane model, it's the one which is in two parts right? You've made a good use of it, but I'd suggest having some flattened trees and debris to make it look more like it crash landed.... Also set some shit on fire. :v: But it's looking great so far, just keep going! Oh! And use some displacements on the ground.
[QUOTE=- Livewire -;15411443]I love that aeroplane model, it's the one which is in two parts right? You've made a good use of it, but I'd suggest having some flattened trees and debris to make it look more like it crash landed.... Also set some shit on fire. :v: But it's looking great so far, just keep going! Oh! And use some displacements on the ground.[/QUOTE] Thanks. The plane has been borrowed from L4D along with some other stuff. I'm also using some custom content from garrysmod.org (trees, bushes and so on.) About the fire...nah, since the plane was crashed months ago. (Yep, it needs more stuff around it so it would look, like jungle would be "eating" it.) There are also nice amount of displacements, (in upper level and a bit in lower level, mainly below of the plane.) and there will be a [b]lot[/b] more of them. (man i love this new Beta OB Source SDK <3 ) Ps. Does anyone regonize the place? - jungle'd buildings - electric fences (do they have any electricity left? Any volunteers to try them? :V ) - destroyed vehicles - jungle - bones and skeletons
Ah, so you're going for the decaying look in a way. Maybe try adding some leaves ontop of the aeroplane coming down the side aswell, you can do that by just making a displacement.
a jungle needs more trees
[IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0000.jpg[/IMG] It was probably a dumb idea to come to this side of the fence... Uh... [IMG]http://i159.photobucket.com/albums/t151/killer89fin/outdoor_mapping_practising/site_b0016.jpg[/IMG] It seems, that we found one of the unlucky passengers of that crashed plane. Poor bastard. I were thinking about making a small waterfall to this spot. Luckily EP2 has some good water particles.
[QUOTE=killer89;15411507] Ps. Does anyone regonize the place? - jungle'd buildings - electric fences (do they have any electricity left? Any volunteers to try them? :V ) - destroyed vehicles - jungle - bones and skeletons[/QUOTE] Juarasic park?
[QUOTE=coobydoo;15413161]Juarasic park?[/QUOTE] Jurassic Park and more accurately, Site-B.
ask someone to make some little dinosaur SNPCs
You carved.
[QUOTE=Kingy_who;15413332]ask someone to make some little dinosaur SNPCs[/QUOTE] You are probably talking about Compsognathus. Yeah, i will make a request thread soon. :P [QUOTE=Nerdboy;15413438]You carved.[/QUOTE] Yep.
[QUOTE=killer89;15413442] Yep.[/QUOTE] I threw up in my keyboard. On a serious note, that's terrible mapping practice. Use the clip tool and do it correctly.
[QUOTE=killer89;15413442]Yep.[/QUOTE] You're like hitler.
whats wrong with carving, all it's doing is making a few clips automatically, if your sensible and only use 6 sided shapes, then its fine
How did you make the road?
[QUOTE=Silikone;15414169]How did you make the road?[/QUOTE] Alpha painting.
[QUOTE=Nerdboy;15413999]You're like hitler.[/QUOTE] Yep.
[QUOTE=Kingy_who;15414142]whats wrong with carving, all it's doing is making a few clips automatically, if your sensible and only use 6 sided shapes, then its fine[/QUOTE] Unfortunately, no. It creates clips in the worst way possible: using an algorithm.
[QUOTE=Nerdboy;15414475]Unfortunately, no. It creates clips in the worst way possible: using an algorithm.[/QUOTE] It's a test map. Calm down.
[QUOTE=RSN;15414817]It's a test map. Calm down.[/QUOTE] Regardless, you shouldn't do it.
[QUOTE=RSN;15414817]It's a test map. Calm down.[/QUOTE] Test maps are for learning. Learning to carve is bad. Enjoy my sweet sweet logic. :v:
[QUOTE=Flaming Neko;15414388]Alpha painting.[/QUOTE] Oh, I thought the road was a whole texture.
if you clean up after it, carving is easier than clipping if you want to clip off the axis
[QUOTE=Kingy_who;15415651]if you clean up after it, carving is easier than clipping if you want to clip off the axis[/QUOTE] No it's not, because of the cleaning up. Which often requires remaking brushes to make many into one, vertex manipulation and possibly even clipping, so you may have just thougth about it, maybe used a calculator and clipped it in the first place.
[QUOTE=Kingy_who;15415651]if you clean up after it, carving is easier than clipping if you want to clip off the axis[/QUOTE] Carving seriously fucks up your visleafs and optimization, because the leftover brushes end up overlapping, which keeps Hammer from merging the faces automatically and thus cuts down on optimization.
maybe cliping with the aid of a brush, that might work?
[QUOTE=Kingy_who;15416287]maybe cliping with the aid of a brush, that might work?[/QUOTE] yes, this works perfectly. I usually do this for all my cylinder cutout shapes. Line it up in a 2d viewport, clip the edges, then start shaping brushes to fit around the shape of the cylinder in that same viewport. The effect is clean, optimizes perfectly, and it can be copied much easier.
You could just vertex manipulate an arch to get the same effect, and you need to esnure all the vertices are on grid of the shape you are clipping around first, but whatever works for you.
holy shit this thread just got hijacked..... anyways, back on topic: This map is already looking pretty good, but some broken/fallen foliage around the plane and it's crash path would look great. also, having a waterfall there would look cool! someone would walk by it, and get curious, only to find a dead body! lol
Iv'e noticed that these threads have a lot of people that freak out over little things. instead of flaming him about carving say how the rest looks really nice then mention that carving causes issues.
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