• "The system cannot find the file specified."
    4 replies, posted
I'm out of ideas. I've searched and I can't find a single solution. What do? [code] ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\*******\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.vmf" Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\*******\team fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/koth_hospitalraid/nature/blendrockgroundwallsnow_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material TILE/FLOOR_TILE_004AREFLECT doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial error: material PROPS/METALSTAINLESS01 doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Bad surface extents point: 551.205444 -744.239868 -580.000000 Bad surface extents point: 242.265213 -928.000122 -580.000000 Bad surface extents point: -223.999725 -597.701233 -580.000000 Bad surface extents point: 84.941139 -413.938629 -580.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKGROUNDWALLSNOW around point (163.6 -671.0 -580.0) (dimension: 0, 127>126) ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\*******\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid" Valve Software - vvis.exe (Jul 7 2010) fastvis = true 4 threads reading c:\program files (x86)\steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.bsp Error opening c:\program files (x86)\steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\*******\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\*******\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.bsp Error opening c:\program files (x86)\steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\*******\sourcesdk_content\tf\mapsrc\koth_hospitalraid.bsp" "c:\program files (x86)\steam\steamapps\*******\team fortress 2\tf\maps\koth_hospitalraid.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/code]
Bad surface extents point: 551.205444 -744.239868 -580.000000 Bad surface extents point: 242.265213 -928.000122 -580.000000 Bad surface extents point: -223.999725 -597.701233 -580.000000 Bad surface extents point: 84.941139 -413.938629 -580.000000 Bad surface extents - surface is too big to have a lightmap if you have a really really large displacement surface, try chopping it up into a combination of smaller surfaces sometimes the compiler has a seizure over that
So how do I solve that? Going to the coordinates and slicing the displacements with the clipping tools? :v:
[QUOTE=Dalek;30769046]So how do I solve that? Going to the coordinates and slicing the displacements with the clipping tools? :v:[/QUOTE] Yes try keeping the clip lines to the bold grid lines though if your displacements are already aligned with them
On another note I tried deleting EVERY displacement on the map, and I still got the "System cannot find the file specified" error, so I very seriously doubt displacements are the cause of it. [editline]29th June 2011[/editline] Alright, after switching some textures and resetting the lightmapscale on all displacements to 16 (accidentally set all textures to 3 beforehand - thats when the problem started), I THINK it's working. It didn't give me the error, and it's currently compiling it (as far as I can see). [editline]29th June 2011[/editline] Yup! Problem solved. Lock thread!
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