I have converted a map from Goldsrc and it seems to have messed up the textures, I can use the ones from half life source but the problem is, the textures in hammer are set to e.g c1a0_w but it needs to be /c1a0_w with the forward slash, is there an easy way to make every texture in hammer have the / infront of it.
[QUOTE=tostopagaben;30373008]I have converted a map from Goldsrc and it seems to have messed up the textures, I can use the ones from half life source but the problem is, the textures in hammer are set to e.g c1a0_w but it needs to be /c1a0_w with the forward slash, is there an easy way to make every texture in hammer have the / infront of it.[/QUOTE]
Use the "Face edit sheet" and click "Replace..." Then write c1a0_w in the left textfield and /c1a0_w in the right one and click Ok.
Yeah I tried that but every texture in the map has the problem and they aren't all the same texture. So does this mean the only way to do it is to go round doing that on every texture?
[QUOTE=tostopagaben;30373522]Yeah I tried that but every texture in the map has the problem and they aren't all the same texture. So does this mean the only way to do it is to go round doing that on every texture?[/QUOTE]
Yeah, you gotta do that for every texture.
Or you could open the .vmf in a text editor, like notepad and use replace.
Replace this
"material" "
With this
"material" "/
Wow cheers, the notepad idea worked, Will have to remember that one. Thanks!
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