I have adobe photoshop 7.0 and i was wondering how to make materials with it?
Are you asking how to make images into formats that are compatible with the source engine or how to make a brick wall?
[url=http://www.interlopers.net/tutorials/Texture_Creation]List of Texture Creation Tutorials[/url]
Just search through the list until you find the one you want.
thanks coolcorky i will try
Use photoshop to design your picture, get VTFEdit, Import the picture to VTFEdit, Save it as something (E.G. photo1.vtf) Make sure that in the options tab, auto create VMT is clicked.
After that double click your VMT, and put in the code -
Example code:
[code] LightmappedGeneric
{
$basetexture Custom/<Name>
$surfaceprop Concrete
%keywords Concrete
$envmaptint "[.4 .4 .4]"
$envmapalphamaskenable 1
$envmap env_cubemap
}[/code]
This will enable your texture to work in hammer, and in-game.
- 'custom' = Folder which material is in 'name' is saved name of the texture.
copy the folder to your game that your using in hammer. (E.G. HL2:EP2 materials folder) materials folder.
and also into sdk_content folder found at steam>steamapps>username>sdk_content>(game)>materials
and finally into garrysmod materials folder, and it should work.
[QUOTE='[haWx];20942066']Use photoshop to design your picture, get VTFEdit, Import the picture to VTFEdit, Save it as something (E.G. photo1.vtf) Make sure that in the options tab, auto create VMT is clicked.
After that double click your VMT, and put in the code -
Example code:
[code] LightmappedGeneric
{
$basetexture Custom/<Name>
$surfaceprop Concrete
%keywords Concrete
$envmaptint "[.4 .4 .4]"
$envmapalphamaskenable 1
$envmap env_cubemap
}[/code]
This will enable your texture to work in hammer, and in-game.
- 'custom' = Folder which material is in 'name' is saved name of the texture.
copy the folder to your game that your using in hammer. (E.G. HL2:EP2 materials folder) materials folder.
and also into sdk_content folder found at steam>steamapps>username>sdk_content>(game)>materials
and finally into garrysmod materials folder, and it should work.[/QUOTE]
Oh hey wasn't that the VMT you were complaining to me about it not working? :v:
Well yeah, it didnt work for me, but i gave it to a friend and it worked for him.
my material wont show up and i put it in the right place
[QUOTE=TwistedFate;20942858]my material wont show up and i put it in the right place[/QUOTE]
You need a .vmt too you know
i thought it was vtf
.vtf is Valve Texture Format (what you see in game)
.vmt is Valve Material Texture (what effects the texture, based on shaders and effects)
oh and that
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