light has _fifty_percent_distance of 30.000000 but _zero_percent_distance of 0.000000
This crashes your compiler:
You have set light to have 50% intensity at 30 units and 0% intensity at 0 units.
NODRAW on terrain surface!
This doesn't crash it, but should still be fixed:
Instead of putting nodraw on a displacement, just select it with the face editor, go to displacement and click "Destroy".
Edit:
NODRAW on terrain surface! usually means there's a nodraw texture on a displacement, which doesn't crash it, but it can only mean there's any kind of tools/ texture on a displacement (eg. Clip textures crashes it)
ok, so i deleted the light, but the problem still happens...
the render log is the exact same
like he said.
[quote]NODRAW on terrain surface!
This doesn't crash it, but should still be fixed:
Instead of putting nodraw on a displacement, just select it with the face editor, go to displacement and click "Destroy".[/quote]
dont see any nodraw displacments
Might be because you have nodraw not to render in the viewport. Turn it on by pressing the nodraw button next to the leaf.
No, I promise it is on. There is literally nothing I see that could possibly be wrong with. The map
[editline]22nd July 2011[/editline]
No, I promise it is on. There is literally nothing I see that could possibly be wrong with. The map
You can send me the map and I'll check it out for you.
did you try the pointfile file yet?
[QUOTE=MenteR;31274462]did you try the pointfile file yet?[/QUOTE]
Pointfile is for leaks, the map isn't leaking.
[QUOTE=krazipanda;31273715]No, I promise it is on. There is literally nothing I see that could possibly be wrong with. The map
[editline]22nd July 2011[/editline]
No, I promise it is on. There is literally nothing I see that could possibly be wrong with. The map[/QUOTE]
It's possible you made nodraw textured brushes, and turned the upsides into displacements and retextured them, and accidentally selected a perpendicular side in the process without texturing that, and forgot about it / can't see it.
[QUOTE=IronPhoenix;31275331]Pointfile is for leaks, the map isn't leaking.[/QUOTE]
the compiler is a fucking bitch to me then because whenever i have a leak it won't tell me
For this example, your map is called "Map.vmf"
Save as > Map2.vmf
Close map
Open Map2.vmf
Save as > Map.vmf
Delete Map2.vmf
Problem should now be resolved. Always worked for me in the past.
I solved it. It was a displacement with playerclip brush made into a displacement brush.
[editline]23rd July 2011[/editline]
[QUOTE=HatredViral;31278325]For this example, your map is called "Map.vmf"
Save as > Map2.vmf
Close map
Open Map2.vmf
Save as > Map.vmf
Delete Map2.vmf
Problem should now be resolved. Always worked for me in the past.[/QUOTE]
Simply renaming your map won't do anything unless hammer might have fucked up something, I don't know.
[QUOTE=MenteR;31278259]the compiler is a fucking bitch to me then because whenever i have a leak it won't tell me[/QUOTE]
If you don't have an entity in the map it won't tell you.
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