• gm_portalstruct
    4 replies, posted
[img]http://img263.imageshack.us/img263/6703/gmportalstructlawl.jpg[/img] Hey guys, I'm starting a map that is based off of Portal, with mostly all portal textures, as well as the main Idea being a large warehouse/storage area owned by Aperture science. Pool: 60% complete Building area: 60% complete Spawn building: 95% complete Roof/Skybox/walls: 40% complete Second building: 0% complete Housing/Observation rooms: 0% complete Spawn Building and Stairs to pool: [img]http://img204.imageshack.us/img204/127/gmportalstructpic1.jpg[/img] This is a rough outline of what I hope the map will turn out to be: [img]http://img21.imageshack.us/img21/3006/gmportalstruct.jpg[/img]
How many construct maps will there be before people realise that gm_construct was fine and that there's no reason to change it?
[QUOTE=CoolCorky;18321448]How many construct maps will there be before people realise that gm_construct was fine and that there's no reason to change it?[/QUOTE] this isnt a remake of construct you dolt
[QUOTE=CoolCorky;18321448]How many construct maps will there be before people realise that gm_construct was fine and that there's no reason to change it?[/QUOTE] It only has the half word 'struct' in the name... It's only a building map, because I have grown tired of playing gm_construct, flatgrass and hugeflatconstruct. Also, I really like Portal and Aperture Science's building techniques.
So, what exactly will be built in it? Building auto turrents and trying to re-act portal HL2 style only is fun for some time? What dimensions are you using?
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