I searched around google and I couldn't find anything. I know the main water that rushes in is just a func_water_analog that moves upwards, but what are the entities or outputs that need to be made so that the water moves when the timer ends or when there's only one person left?
If there is a tutorial, please post the link.
The script handles that. Due to there being no way for Hammer to detect only one player being left (that I know of), I would think the script would automatically do anything that Hammer can't do. So you make the map, just worry about how it looks (etc, make it Flood style - I don't know much about Flood), and make that func_water_analog and the script *should* take care of everything else.
And I know it is not the best idea but decompile some of the floodmod map's and see how they did it, I mean that is the only use for decompiling because that map is practically broken after you decompile it.
It says in the gamemode thread. not hard to figure that out.
[QUOTE=MILKE;18261139]It says in the gamemode thread. not hard to figure that out.[/QUOTE]
No it doesnt. the original Flood Mod release thread says nothing about how to map for it in the OP.
Its just pictures and a download link.
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