Alright, so for whatever reason in Goldeneye: Source the team spawn entities are useless.
If you make only "info_player_janus" and "info_player_m16" the game will act like there's no spawn points available.
The Goldeneye Forums solution to this is to add "info_player_multiplayer" everywhere, which is fine if you dont mind getting attacked from behind because the enemy spawned in your side of the map. :rolleyes:
So anyway, trying to figure this out, I gave up and tried cheating. I decided to just make the players spawn in an empty room, and team filter teleport them to their bases. Unfortunetely, Goldeneye doesnt seem to have "Filter_Activator_Team" entity.
So I'm in a rut, and out of idea's, what do you guys think?
Sorry, you need to Log In to post a reply to this thread.