• Lighting not working in map converted from Microbrush 2 file
    4 replies, posted
Hi, I've been messing around with Microbrush 2 and I used the .dat to .vmf converter included with it to convert a small map I made. When I imported into Hammer, I set all the textures and added a cordon because I was too lazy to add a skybox. However, all the faces of all the brushes are completely white when it's compiled without any lights, and when I added lights no lighting worked at all, and all brush faces are black. The main error message I am getting is "warning - face vectors parallel to face normal. bad lighting will be produced". The whole compile log is available at [url]http://pastebin.com/uTehzTXy[/url] if needed.
[QUOTE=teletext;30867600]Hi, I've been messing around with Microbrush 2 and I used the .dat to .vmf converter included with it to convert a small map I made. When I imported into Hammer, I set all the textures and added a cordon because I was too lazy to add a skybox. However, all the faces of all the brushes are completely white when it's compiled without any lights, and when I added lights no lighting worked at all, and all brush faces are black. The main error message I am getting is "warning - face vectors parallel to face normal. bad lighting will be produced". The whole compile log is available at [url]http://pastebin.com/uTehzTXy[/url] if needed.[/QUOTE] Never seen that before, and it also looks like (Unless I missed it) that it doesn't refer to which brush is causing an issue. Try 'alt+p' to check for problems and see if it shows up in there, but otherwise I think you may be tracking down that suspect face manually. The error is referenced on the Wiki, but no solution: [url]http://developer.valvesoftware.com/wiki/Compile_Errors#RAD_.28vrad.exe.29[/url] Skimming through Google, everyone just suggested finding the offending brush(es) as well, and try deleting it. Most likely going to be a manual process I'm afraid - on the bright side, it appears to be a small map and use of the cordon tool should also help. As it's only a small map, it would be cleaner to just rebuild it from scratch - must admit never been a fan of converters myself, always feel a wee bit messy with the end result.
[QUOTE=killermon;30868791]Never seen that before, and it also looks like (Unless I missed it) that it doesn't refer to which brush is causing an issue. Try 'alt+p' to check for problems and see if it shows up in there, but otherwise I think you may be tracking down that suspect face manually. The error is referenced on the Wiki, but no solution: [url]http://developer.valvesoftware.com/wiki/Compile_Errors#RAD_.28vrad.exe.29[/url] Skimming through Google, everyone just suggested finding the offending brush(es) as well, and try deleting it. Most likely going to be a manual process I'm afraid - on the bright side, it appears to be a small map and use of the cordon tool should also help. As it's only a small map, it would be cleaner to just rebuild it from scratch - must admit never been a fan of converters myself, always feel a wee bit messy with the end result.[/QUOTE] I've tried using Alt+P to check for problems, but it just makes the Windows error noise. I'm starting to think that there's something wrong with my Source SDK installation, since keyboard shortcuts are all messed up (Ctrl+C and Ctrl+V don't work, and for some reason C zooms out, plus when you use [ and ] to increase or decrease the grid size it only works 10% of the time) and launching a game automatically after the map compiles doesn't work, as well as the fact that I haven't found any other problems like this on Google.
In regards to Hammer short cuts, it's not unheard of for them to be pedantic about when they wish to work - I get it quite a fair bit and clicking on a view port can sometimes fix it. If you're still having issues, go to the tool bar at the top of the window > Map > Check for Problems. And I found a few instances of people having this problem on Google: [url]http://www.google.com/#sclient=psy&hl=en&safe=off&site=&source=hp&q=warning+-+face+vectors+parallel+to+face+normal.+bad+lighting+will+be+produced&aq=f&aqi=g1&aql=&oq=&pbx=1&bav=on.2,or.r_gc.r_pw.&fp=16cccdb0d536ba00&biw=1600&bih=770[/url]
[QUOTE=killermon;30869858]In regards to Hammer short cuts, it's not unheard of for them to be pedantic about when they wish to work - I get it quite a fair bit and clicking on a view port can sometimes fix it. If you're still having issues, go to the tool bar at the top of the window > Map > Check for Problems. And I found a few instances of people having this problem on Google: [url]http://www.google.com/#sclient=psy&hl=en&safe=off&site=&source=hp&q=warning+-+face+vectors+parallel+to+face+normal.+bad+lighting+will+be+produced&aq=f&aqi=g1&aql=&oq=&pbx=1&bav=on.2,or.r_gc.r_pw.&fp=16cccdb0d536ba00&biw=1600&bih=770[/url][/QUOTE] Thanks, going to check problems and then fix all fixed it.
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