I'm working on a gamemod, all the lua works.... but im having strange hammer issues which effect s lot of things in the gamemode.
Haven't really touched hammer in like 2 years so forgive me if im forgetting something stupid.
[img]http://i.imgur.com/bJyUQ.jpg[/img]
Notice how the bounding box is all derped up and doesn't rotate when i rotate the entity.
The simple thing im using in my fgp
@PointClass base(Targetname, Angles) studio("models/props_combine/combine_intwallunit.mdl") = ent_pi_factory_lootrefine: "Gives you dosh"
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It has to be in the code, you could look at other people's files for an example.
This is normal. If you look at the item_suitcharger you see the same thing, so it most likely cannot be fixed.
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