• sb_mission_to_mars WIP
    26 replies, posted
So, i wanted to make a spacebuild map with a goal, instead of roaming freely sandbox style. So I am working on a map that has 2 planets, Mars and Earth. Goal is to get to mars ofcourse. I also figured that having only 2 planets comes with the posibility to add extra detail, that otherwise would result in awesome FPS drops. For example: good looking models with high resolution textures. It will be a while before i will release a beta or whatsoever, but I just finished the models and put them into place. I wanted to share these 2 screenshots, let me know what you think. The skybox is just temporary. Enjoy. [img]http://img11.imageshack.us/img11/311/sbmissiontomars0000.jpg[/img] [img]http://img709.imageshack.us/img709/7184/sbmissiontomars0001.jpg[/img] PS, If there is anyone that rocks in making space skyboxes with not too much fuzz, and willing to do so, please let me know or PM me! [quote] Map "SB_MISSION_TO_MARS" To do & decision list ================================================== SPACE & General ================================================== ------------------------------------------------------------------------------------------- TO DO: ------------------------------------------------------------------------------------------- - Place mars it's moons: Phobos and Deimos ([url]http://en.wikipedia.org/wiki/Mars#Moons[/url]) Players will be able to land on them, however they will be a displacement. Textures will probaly be custom, however still need to check if there is a suitable dev - Satellites orbiting the earth. (need models for that. Anyone?) ------------------------------------------------------------------------------------------- DONE ------------------------------------------------------------------------------------------- - Skybox texture - Skybox brushes - Determine planets locations - Determine planets sizes (Due to source limitations, earth is not twice as big as mars) - Place spacebuild elements - Determine planets gravity - Some space debris (astroids, maybe moving across the map, posing a danger to players?) ================================================== EARTH ================================================== ------------------------------------------------------------------------------------------- TO DO: ------------------------------------------------------------------------------------------- Underground base/launchbay ------------------------------------------------------------------------------------------- DONE ------------------------------------------------------------------------------------------- - Model: Outer atmosphere, inner atmosphere, clouds + textures - Build displacements - Add some simple structures and building sites - Add water (source dev texture = yes) - Determine the base surface texture (source dev = yes) - Add foliage ================================================== MOON ================================================== ------------------------------------------------------------------------------------------- TO DO: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- DONE ------------------------------------------------------------------------------------------- - Determine the base surface texture (source dev = yes) - Model: Outer atmosphere - Displacements - Rocks ================================================== MARS ================================================== ------------------------------------------------------------------------------------------- TO DO: ------------------------------------------------------------------------------------------- - Some sites fit to build stations ------------------------------------------------------------------------------------------- DONE ------------------------------------------------------------------------------------------- - Model + model textures - Determine the base surface texture (source dev = no) - Photoshop the base surface texture + it's alpha - Displacements - Rocks [/quote]
Nice work on the textures, maybe lighten up the bump maps though.
Needs a new skybox, other than that, looks good so far.
Looks hot keep it up.
you should have a small moon so they have place to stop along the way . maybe a spacestation if that is possible
I like the earth texture, looks bumpy. And you could add a moon.
Nice textures, looking foward to see more of this.
[QUOTE=kpax632;20689535]you should have a small moon so they have place to stop along the way . maybe a spacestation if that is possible[/QUOTE] I second this. Also the map looks very promising.
Oh man, those planets are HAWT.
Those textures are HOT! Any hope for a release ;) ?
If you want nice space skyboxes, try [url=http://www.xs4all.nl/~xelag/starbox.zip]Starbox[/url]. [quote]StarBox makes skyboxes with stars up to the 6th magnitude using the Tycho catalog. It can be used alone, or in combination with PSP or Photoshop. Merging these files with SkyPaint and Terragen skyboxes can result in perfect night skies![/quote]
Heres some nice high quality textures! Earth [URL]http://upload.wikimedia.org/wikipedia/de/c/c2/Nasa_land_ocean_ice_8192_jpg90.JPG[/URL] Earth Bump [URL]http://naturalearth.springercarto.com/ne3_data/8192/elev_bump_8k.jpg[/URL] Mars [URL]http://www.polimalo.com/images/mars.jpg[/URL] Mars Bump (its the best i could find!) [URL]http://www.oera.net/How2/PlanetTexs/MarsElevation_2500x1250.jpg[/URL] Earth Specular [URL]http://celestiamotherlode.net/creators/johnvanvliet/EarthSpec.zip[/URL] (its in extras/hires!) Moon [URL]http://laps.noaa.gov/albers/sos/moon/moon_8k_color_brim16.jpg[/URL]
THanks for the responses! LimEJET i will check that app out, thanks! I actually made the models smaller, but i'm using the same textures/resolutions. Otherwise the planets will be too big and the distance between the planets will be too short. I also added clouds around the earth, but im still fiddling with them a bit. Also a moon is added.
Clouds and moon added [img]http://img130.imageshack.us/img130/5893/sbmissiontomars0006.jpg[/img]
Very sexy.
looks great
Updated to do list. I was thinking of adding astroids that occasionaly fly across the map, which pose a threat to players and their contraptions. I would like some opinions on this, should i do it?
I think you should.
Sounds good right. Putting objects around the earth or in space between the path of Earth and Mars as a meteorite ect .. moving to take more risk and is not as easy it, sounds great. - I have an idea, you could do that Mars clime? to so complicate the exploration of the red planet does not? would be more interesting, it's just an idea I have no idea if possible. - Would be a great spot to put good and rich detail on Mars, the moon and earth, the planets would have fewer possible, shifting resources from one side to give them to another. Sorry my english is very bad. SpacemanSpain.
Sexy, how did you do the clouds ? (or rather, how did you get a texture like that)
Looks like a translucent moving texture.
[QUOTE=SpacemanSpain;20779388]Sounds good right. Putting objects around the earth or in space between the path of Earth and Mars as a meteorite ect .. moving to take more risk and is not as easy it, sounds great. - I have an idea, you could do that Mars clime? to so complicate the exploration of the red planet does not? would be more interesting, it's just an idea I have no idea if possible. - Would be a great spot to put good and rich detail on Mars, the moon and earth, the planets would have fewer possible, shifting resources from one side to give them to another. Sorry my english is very bad. SpacemanSpain.[/QUOTE] I'm doing kinda easy with the details. Ofcourse I try to make everything look "full". but i might have to lower the resolution of the planet's models texture's, since the game crashes while building cubemaps. That's only a last resort though. [QUOTE=Anthracite;20780511]Sexy, how did you do the clouds ? (or rather, how did you get a texture like that)[/QUOTE] Well earth is a model. There is 3 spheres, one on the inside for the inner atmosphere, it has inverted vertexes. The second one is the one around the inner atmosphere. That one has the actual earth texture. The third sphere around those 2, is one the one with the clouds. It's just a texture with white clouds and the rest is translucent. This is as far as my modelling goes, making sphere, apply texture. Took my quite a while to figure out how to make the inner atmopshere -.-
could you make that third sphere spin very slowly, to make it seem as if the clouds are moving?
[QUOTE=_Kent_;20783855]could you make that third sphere spin very slowly, to make it seem as if the clouds are moving?[/QUOTE] Would be nice, but i don't have a clue how to do that. i'm not gonna make another 2 models too to make it possible with a func rotating :P Would bitch with the performance. Also, clouds move so slow, you can't even see them move from space.
you can make the clouds moving via the VMT, i don't remember how but it's something about scrolling texture edit : same thing as this [url]http://developer.valvesoftware.com/wiki/Flowing_Water[/url] [QUOTE] "Proxies" { "TextureScroll" { "texturescrollvar" "$baseTextureTransform" "texturescrollrate" .15 "texturescrollangle" 270.00 } }[/QUOTE] the interesting part
[QUOTE=Anthracite;20786078]you can make the clouds moving via the VMT, i don't remember how but it's something about scrolling texture edit : same thing as this [url]http://developer.valvesoftware.com/wiki/Flowing_Water[/url] the interesting part[/QUOTE] Oh awesome, thanks. Gonna try that now.
This has my approval so long as [url=http://en.wikipedia.org/wiki/Mission_to_Mars]Gary Sinise[/url] stays away from it.
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