Does anyone have any idea why my latest custom textures, (not made by me) are coming up with this checkered patten? (Excuse the large image)
[IMG]http://i41.tinypic.com/dormkl.jpg[/IMG]
I have placed and built cubemaps etc. and this is the .vmt file:
[code]"LightmappedGeneric"
{
$basetexture dx/0_elevator1floor
$surfaceprop metal
$bumpmap brick/0_elevator1floor_normal
}[/code]
Try removing the bump map, that helps, but also takes from the look. I'm no vmt expert.
[QUOTE=Jakobi;21071725]Try removing the bump map, that helps, but also takes from the look. I'm no vmt expert.[/QUOTE]
But shouldn't the bumpmap work?
It's possible that it's not finding the reflections. Try compiling with cubemaps.
I just realised the problem, I'm dumb.
my File path is wrong, it's pointing to the wrong folder for the bumpmap.
[QUOTE=Deadchicken;21071787]I just realised the problem, I'm dumb.
my File path is wrong, it's pointing to the wrong folder for the bumpmap.[/QUOTE]
Well there's your problem. :D
It's from Deus Ex: Invisible War.
I have a new problem, thought I'd recycle an old thread as it's related...ish.
My new problem is my textures which I've started creating myself, don't show up ingame,it's pitch black, even with lights or in fullbright... Just black.
Here's the vmt for one of them, they're all identical apart from their respective textures.
[code]"LightmappedGeneric"
{
$basetexture comic/floor01
$surfaceprop brick
}[/code]
...Any ideas?
Could be what you are using in the .vtf file for the flags.
Usually I use SRGB flag with my textures.
[url]http://developer.valvesoftware.com/wiki/Valve_Texture_Format[/url]
That didn't help, thanks though...
Here is an example of what I normally use for my custom textures, I'm just comparing here, though.
[code]
"LightmappedGeneric"
{
"$basetexture" "test/brick/example"
"$bumpmap" "test/brick/example_bump"
"$surfaceprop" "Brick"
}
[/code]
Put the quotes in.
Could you set up a download for just one of the .vtf and .vmt files?
[url]http://www.filedropper.com/comic_2[/url]
There you go, and the texture is supposed to look like old paper, yes... I'm experimenting with something.