• Texture Pattern Query
    17 replies, posted
Does anyone have any idea why my latest custom textures, (not made by me) are coming up with this checkered patten? (Excuse the large image) [IMG]http://i41.tinypic.com/dormkl.jpg[/IMG] I have placed and built cubemaps etc. and this is the .vmt file: [code]"LightmappedGeneric" { $basetexture dx/0_elevator1floor $surfaceprop metal $bumpmap brick/0_elevator1floor_normal }[/code]
Try removing the bump map, that helps, but also takes from the look. I'm no vmt expert.
[QUOTE=Jakobi;21071725]Try removing the bump map, that helps, but also takes from the look. I'm no vmt expert.[/QUOTE] But shouldn't the bumpmap work?
It's possible that it's not finding the reflections. Try compiling with cubemaps.
I just realised the problem, I'm dumb. my File path is wrong, it's pointing to the wrong folder for the bumpmap.
[QUOTE=Deadchicken;21071787]I just realised the problem, I'm dumb. my File path is wrong, it's pointing to the wrong folder for the bumpmap.[/QUOTE] Well there's your problem. :D
Fixed: [IMG]http://i40.tinypic.com/ohqpo9.jpg[/IMG]
nice texture.
It's from Deus Ex: Invisible War. I have a new problem, thought I'd recycle an old thread as it's related...ish. My new problem is my textures which I've started creating myself, don't show up ingame,it's pitch black, even with lights or in fullbright... Just black. Here's the vmt for one of them, they're all identical apart from their respective textures. [code]"LightmappedGeneric" { $basetexture comic/floor01 $surfaceprop brick }[/code] ...Any ideas?
Could be what you are using in the .vtf file for the flags. Usually I use SRGB flag with my textures. [url]http://developer.valvesoftware.com/wiki/Valve_Texture_Format[/url]
That didn't help, thanks though...
Here is an example of what I normally use for my custom textures, I'm just comparing here, though. [code] "LightmappedGeneric" { "$basetexture" "test/brick/example" "$bumpmap" "test/brick/example_bump" "$surfaceprop" "Brick" } [/code] Put the quotes in.
That didn't work either, I've used both VTFEdit and the VTF plugin for photoshop... Here's the compile log if anyone's keen eye'd enough to spot something.. [code] materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 588/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 588/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 1 second elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0010 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 2 seconds elapsed materialPath: e:\program files\steam\steamapps\deadchicken01\half-life 2 episode two\ep2\materials Loading E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (24250 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 41 texinfos to 34 Reduced 8 texdatas to 8 (116 bytes to 116) Writing E:\Documents and Settings\Alexei\Desktop\Maps - Concepts\comic_test.bsp 0 seconds elapsed 2 threads reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp reading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.prt 33 portalclusters 69 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%) Total clusters visible: 481 Average clusters visible: 14 Building PAS... Average clusters audible: 17 visdatasize:622 compressed from 528 writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 147 faces 13912 square feet [2003456.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 147 patches before subdivision 2397 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 248271, max 255 transfer lists: 1.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0008 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 74/8192 888/98304 ( 0.9%) brushsides 489/65536 3912/524288 ( 0.7%) planes 198/65536 3960/1310720 ( 0.3%) vertexes 238/65536 2856/786432 ( 0.4%) nodes 96/65536 3072/2097152 ( 0.1%) texinfos 34/12288 2448/884736 ( 0.3%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 147/65536 8232/3670016 ( 0.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 98/65536 5488/3670016 ( 0.1%) leaves 98/65536 3136/2097152 ( 0.1%) leaffaces 175/65536 350/131072 ( 0.3%) leafbrushes 132/65536 264/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 1060/512000 4240/2048000 ( 0.2%) edges 634/256000 2536/1024000 ( 0.2%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 9/32768 90/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 132/65536 264/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 622/16777216 ( 0.0%) entdata [variable] 580/393216 ( 0.1%) LDR ambient table 98/65536 392/262144 ( 0.1%) HDR ambient table 98/65536 392/262144 ( 0.1%) LDR leaf ambient 149/65536 4172/1835008 ( 0.2%) HDR leaf ambient 98/65536 2744/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105671/0 ( 0.0%) physics [variable] 24250/4194304 ( 0.6%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 378 Writing e:\documents and settings\alexei\desktop\maps - concepts\comic_test.bsp 2 seconds elapsed [/code] And where are my pretty textures?! [IMG]http://i40.tinypic.com/1qhfzo.jpg[/IMG] This is incredibly frustrating.
Could you set up a download for just one of the .vtf and .vmt files?
[url]http://www.filedropper.com/comic_2[/url] There you go, and the texture is supposed to look like old paper, yes... I'm experimenting with something.
Wow, I can't believe I didn't see it before. You never "built the facelights." Here is my compile log, using your texture and a skybox. [code] ** Executing... ** Command: "e:\steam\steamapps\halohunter832\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\halohunter832\counter-strike source\cstrike" "E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\steam\steamapps\halohunter832\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.vmf fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got NULL key in file detail.vbsp detail, {, (*grass_dirt001*), (*Group2*), (*alpha*), (*Model1*), ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2378 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 7 Reduced 3 texdatas to 3 (50 bytes to 50) Writing E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp 0 seconds elapsed ** Executing... ** Command: "e:\steam\steamapps\halohunter832\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\halohunter832\counter-strike source\cstrike" "E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp reading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.prt 1 portalclusters 0 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 1 Average clusters visible: 1 Building PAS... Average clusters audible: 1 visdatasize:14 compressed from 16 writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp 0 seconds elapsed ** Executing... ** Command: "e:\steam\steamapps\halohunter832\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\halohunter832\counter-strike source\cstrike" "E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp 6 faces 4266 square feet [614400.00 square inches] 0 displacements 0 square feet [0.00 square inches] 6 patches before subdivision 636 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 40488, max 184 transfer lists: 0.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(983, 744, 327) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(802, 460, 89) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(666, 289, 24) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(560, 184, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(471, 117, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(398, 75, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(337, 48, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(285, 31, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(242, 20, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(205, 13, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(174, 8, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(147, 5, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(125, 3, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(106, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(90, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(76, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(64, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(55, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(46, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(39, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(33, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(28, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(24, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(20, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #25 added RGB(17, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(15, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #27 added RGB(12, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #28 added RGB(10, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #29 added RGB(9, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #30 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #31 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #32 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #33 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #34 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #35 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #36 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #37 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #38 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #39 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #40 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #41 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #42 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #43 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0002 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 34/65536 680/1310720 ( 0.1%) vertexes 25/65536 300/786432 ( 0.0%) nodes 10/65536 320/2097152 ( 0.0%) texinfos 7/12288 504/884736 ( 0.1%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 6/65536 336/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 12/65536 384/2097152 ( 0.0%) leaffaces 6/65536 12/131072 ( 0.0%) leafbrushes 6/65536 12/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 48/512000 192/2048000 ( 0.0%) edges 37/256000 148/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 8840/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14/16777216 ( 0.0%) entdata [variable] 440/393216 ( 0.1%) LDR leaf ambient 12/65536 288/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10004/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 2378/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 25886 bytes ==== Total triangle count: 12 Writing e:\steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp 9 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Steam\steamapps\halohunter832\sourcesdk_content\cstrike\mapsrc\comic.bsp" "e:\steam\steamapps\halohunter832\counter-strike source\cstrike\maps\comic.bsp" [/code] You aren't running the .exe file that runs lighting. [img]http://img101.imageshack.us/img101/1604/comic0000.jpg[/img] Here is my version of the .vmt file. I just basically re-wrote it, if that did any good. [code] "LightmappedGeneric" { "$basetexture" "comic/floor01" "$surfaceprop" "Brick" } [/code]
Ah, hold on, let me see if I can... [editline]05:01AM[/editline] Yes! It worked, thanks again...
No problem.
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