• Map compiles the same thing it did before it compiled the newer versoin
    6 replies, posted
[CODE] ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike\materials Loading E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.vmf Error: displacement found on a(n) func_wall entity - not supported ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" -fast "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp reading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.prt LoadPortals: couldn't read e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.prt ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" -noextra "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp No vis information, direct lighting only. 8020 faces 3 degenerate faces 2869562 square feet [413217056.00 square inches] 80 displacements 1387007 square feet [199729056.00 square inches] 117 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (216) Build Patch/Sample Hash Table(s).....Done<0.1907 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 57/1024 2736/49152 ( 5.6%) brushes 1252/8192 15024/98304 (15.3%) brushsides 14914/65536 119312/524288 (22.8%) planes 17178/65536 343560/1310720 (26.2%) vertexes 12156/65536 145872/786432 (18.5%) nodes 4235/65536 135520/2097152 ( 6.5%) texinfos 1270/12288 91440/884736 (10.3%) texdata 105/2048 3360/65536 ( 5.1%) dispinfos 80/0 14080/0 ( 0.0%) disp_verts 16280/0 325600/0 ( 0.0%) disp_tris 28384/0 56768/0 ( 0.0%) disp_lmsamples 322147/0 322147/0 ( 0.0%) faces 8020/65536 449120/3670016 (12.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3573/65536 200088/3670016 ( 5.5%) leaves 4293/65536 137376/2097152 ( 6.6%) leaffaces 9876/65536 19752/131072 (15.1%) leafbrushes 2624/65536 5248/131072 ( 4.0%) areas 3/256 24/2048 ( 1.2%) surfedges 51432/512000 205728/2048000 (10.0%) edges 28899/256000 115596/1024000 (11.3%) LDR worldlights 117/8192 10296/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 465/32768 4650/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7236/65536 14472/131072 (11.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 7413300/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 115885/393216 (29.5%) LDR leaf ambient 4293/65536 103032/1572864 ( 6.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2400 ( 0.0%) pakfile [variable] 20632/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 466685/4194304 (11.1%) ==== Total Win32 BSP file data space used: 10863289 bytes ==== Total triangle count: 21034 Writing e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp 3 minutes, 43 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp" "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike\maps\de_farticus.bsp" [/CODE] This is a abstract map that I'm working on and when I compile it, it decides to not really compile and show the non updated version. Does anyone see anything that might be stopping it to compile the map?
Error: displacement found on a(n) func_wall entity - not supported displacments cannot be tied to entities.
This happens a lot to me, go ahead and rename your map to de_farticus001 every time it does this put the number up by one it's some weird bug that happens that prevents it from compiling with the same name so go ahead and try it
[QUOTE=phantompain5;21026887]This happens a lot to me, go ahead and rename your map to de_farticus001 every time it does this put the number up by one it's some weird bug that happens that prevents it from compiling with the same name so go ahead and try it[/QUOTE] No, its because of the displacement was tied to a func_wall.
I got the error again [CODE] ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike\materials Loading E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.vmf Brush 203015: num_entities == MAX_MAP_ENTITIES Side 5 Texture: CS_ITALY/COBBLE04 ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vvis.exe (Nov 8 2007) 4 threads reading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp reading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.prt LoadPortals: couldn't read e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.prt ** Executing... ** Command: "e:\program files\steam\steamapps\mariowill\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike" "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp No vis information, direct lighting only. 16852 faces 16 degenerate faces 3989782 square feet [574528640.00 square inches] 103 displacements 1387357 square feet [199779488.00 square inches] 187 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (577) Build Patch/Sample Hash Table(s).....Done<0.1907 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 93/1024 4464/49152 ( 9.1%) brushes 2568/8192 30816/98304 (31.3%) brushsides 27227/65536 217816/524288 (41.5%) planes 31586/65536 631720/1310720 (48.2%) vertexes 25729/65536 308748/786432 (39.3%) nodes 10080/65536 322560/2097152 (15.4%) texinfos 2037/12288 146664/884736 (16.6%) texdata 169/2048 5408/65536 ( 8.3%) dispinfos 103/0 18128/0 ( 0.0%) disp_verts 18351/0 367020/0 ( 0.0%) disp_tris 31712/0 63424/0 ( 0.0%) disp_lmsamples 324645/0 324645/0 ( 0.0%) faces 16852/65536 943712/3670016 (25.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 8748/65536 489888/3670016 (13.3%) leaves 10174/65536 325568/2097152 (15.5%) leaffaces 20348/65536 40696/131072 (31.0%) leafbrushes 5260/65536 10520/131072 ( 8.0%) areas 7/256 56/2048 ( 2.7%) surfedges 116384/512000 465536/2048000 (22.7%) edges 65471/256000 261884/1024000 (25.6%) LDR worldlights 187/8192 16456/720896 ( 2.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1071/32768 10710/327680 ( 3.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16794/65536 33588/131072 (25.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 17/512 5984/180224 ( 3.3%) LDR lightdata [variable] 11159892/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 172261/393216 (43.8%) LDR leaf ambient 10174/65536 244176/1572864 (15.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/6174 ( 0.0%) pakfile [variable] 21262/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 998785/4194304 (23.8%) ==== Total Win32 BSP file data space used: 17642389 bytes ==== Total triangle count: 46584 Writing e:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp 9 minutes, 47 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\program files\steam\steamapps\mariowill\sourcesdk_content\cstrike\mapsrc\de_farticus.bsp" "e:\program files\steam\steamapps\mariowill\counter-strike source\cstrike\maps\de_farticus.bsp" [/CODE] I added bots hotel (and made it abstract) and two theaters
[quote]Brush 203015: num_entities == MAX_MAP_ENTITIES Side 5 Texture: CS_ITALY/COBBLE04[/quote] That is most definitely not the same error. And no sorry I don't know how to fix it, but I'm sure someone will.
You have too many brush entities. Simple solution, delete some brush entities. [url]http://www.interlopers.net/errors/show=159[/url]
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