• Optimize Rounded Geometry Visleafs
    4 replies, posted
I've been trying to learn how to properly optimize maps before I start any mapping projects. I'm just looking for optimization tips and tricks when it comes to curved geometry and stuff. VMF: [url]http://puu.sh/90zmf/89033f5ad1.vmf[/url] I made the walls func_detail, and enclosed the area with nodraws. In game: [t]http://puu.sh/90z5h/3594897d16.jpg[/t] [t]http://puu.sh/90z7y/dbd9eef01a.jpg[/t] [t]http://puu.sh/90z7K/5c427518a9.jpg[/t] In editor: [t]http://puu.sh/90zfD/dcb4ee97f4.png[/t] I was wondering if leaving pieces outside of the visible area is alright. I understand that they're still drawn even when you can't see them, but it made it easier to enclose the area. [t]http://puu.sh/90zpF/63008a9a2f.png[/t]
Huh? I'm asking if I'm properly optimizing rounded corners, and for other tips involving optimization.
The inner parts of the curve should be 1 brush instead of an arch. other than that it looks fine, it seems it's acting as normal as it would if it were a sharp turn
Better way of doing it: [url]http://www.mediafire.com/view/ip7j4iqp6b2e4pd/hallway.vmf[/url]
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