im making a map that deals with alot of blue shifts and opposing force's maps. Ive already decompiled half life sources maps and put them in a vmf file. All I need now is Blue Shifts area. Any ideas?
What's the problem? Is it somehow different format?
What are you trying to do?
I don't understand.
If you can't compile map from old HL1
This is what I did when I was compiling my first map to source.
I downloaded the old HL1 version of hammer editor with all those vbsp , vvis, vrad etc..
And then I just exported it as .map or .rmf or whatever that format was.
And in source engine I just had to re-texture everything because textures were gone.
Also in vtf edit you can convert wad to vtf.
HL:BS is a HL1 mod only. There is no Source version. You need a decompiler that can decompile (properly ><) Goldsource (HL1) maps.
Blue shift is a special version of the engine and cannot be decompiled through normal means. It is easier to run through with fraps on and recreate than work out how to decompile.
[QUOTE=TrElliotz;18558405]im making a map that deals with alot of blue shifts and opposing force's maps. [b]Ive already decompiled half life sources maps[/b] and put them in a vmf file. All I need now is Blue Shifts area. Any ideas?[/QUOTE]
Dont Ever Decompile Maps. It break's SO many things.
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