Hello Everyone,
I have always been hoping that someday someone would make a full 'City 17' map, multiplayer ready.
Now it's time.
[b]Welcome.[/b]
Welcome to City 17. You have chosen, or been chosen, to relocate to this thread on the facepunch forum.
I thought so much of this thread on facepunch that I elected to establish my administration here, in the website so thoughtfully provided by our benefactors.
I have been proud to call City 17 my home. And so, whether you are here to download, or passing through on your way to links unknown - welcome to City 17. It's safer here.
Walk through the remarkable places of the Half-Life 2 singleplay.
What the map has to offer:
* The entire train station
* The Plaza
* An industrial area with working factory machines
* Combine checkpoints
* A Huge nexus
* Nova prospect-ish prison
* The real Breen office
* Working pod system
* Enter-able part(s) of the citadel
* An underground sewer and vent system with a few trigger-able traps
* An underground resistance base
* 5 to 7 shops
* 3 apartment buildings
* The abandoned playground
* Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map.
* High quality textures
* 2 secret rooms
* Dynamic 3D skybox
And more...
DOES NOT NEED CSS, EP1 OR EP2.
Although we still recommend getting it because there might be a few non gamebreaking missing textures
[b]City 17[/b]
[b] Official trailer[/b]
[media]http://www.youtube.com/watch?v=lvAfHyo5fK0[/media]
All the screenshots:[url]http://imgur.com/a/Vy5Jg#0[/url]
[IMG]http://i.imgur.com/7PNlU6bl.jpg[/IMG]
[IMG]http://i.imgur.com/a4aTjEsl.jpg[/IMG]
[IMG]http://i.imgur.com/innvFZrl.jpg[/IMG]
[IMG]http://i.imgur.com/gGH0Gh7l.jpg[/IMG]
[IMG]http://i.imgur.com/XLG5i8Ql.jpg[/IMG]
[IMG]http://i.imgur.com/cRHOwfRl.jpg[/IMG]
[IMG]http://i.imgur.com/qWaIbtol.jpg[/IMG]
[IMG]http://i.imgur.com/0mnPT1hl.jpg[/IMG]
[b]Downloads:[/b]
> Workshop -[url]http://steamcommunity.com/sharedfiles/filedetails/?id=150899249[/url]
> Mirror 1 - [url=http://gmod.gamebanana.com/maps/176211]Gamebanana[/url]
> Mirror 2 - [url=https://www.dropbox.com/s/cdbkzzq0vg0rsbr/rp_city17_build180.zip]Dropbox[/url]
[b]Please note:[/b]
> Do [b]NOT[/b] redistribute, share, decompile or edit the .bsp and .vmf files.
> Please do not forget to post your feedback! Help us improve the map! :)
> Please keep in mind that the map is still in 'Open Beta' and that a lot of things can or will be changed.
[b]Map created by:[/b]
Kill22pro
Dan22
[b]Donator(s):[/b]
Diablo1675
Sonicscream
[b][url=http://projectprologue.com/Special_thanks_to.txt]Click here for the full list of Special Thanks.[/url][/b]
Changelogs: [url]http://projectprologue.com/city17[/url]
[b]You can also support us by donating, but that's optional!
We'll make a list of the people who donated to us and put it in the credits, which will be in the map.[/b]
[url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=BNV42VKNN2XL8][img]https://www.paypalobjects.com/en_US/GB/i/btn/btn_donateCC_LG.gif[/img][/url]
[url=http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_US][img]http://i.creativecommons.org/l/by-nc-nd/3.0/88x31.png[/img][/url]
[IMG]http://i419.photobucket.com/albums/pp271/Mike_the_88/NikeTalk/ChowThumbs.gif[/IMG]
[highlight](User was banned for this post ("Reaction image reply" - Orkel))[/highlight]
Would donate if i had money. So Awesome
After actually trying out Hammer and seeing how complicated it is, I've come to really appreciate maps people have made. Nice work so far!
Yay, I see my name!
Some great work from these guys recently, it's got alot better since you optimized it.
[QUOTE=TCB;42012369][url]http://facepunch.com/forumdisplay.php?f=38[/url][/QUOTE]
My bad, Hopefully a moderator/administrator could move it for me. (A)
ITS THE 30TH MAKE WITH THE.MAP :P
Download link is up!
Steam Workshop now up! Wooo
Damn! Can't believe someone beat me on making an accurate c17 map!
Guess i'll really have to include the ep1 sections in my map.... Already have the uprising sections anyway.
Still, that is a freaking awesome skybox there.
[QUOTE=Portugalotaku;42022666]Damn! Can't believe someone beat me on making an accurate c17 map!
Guess i'll really have to include the ep1 sections in my map.... Already have the uprising sections anyway.
Still, that is a freaking awesome skybox there.[/QUOTE]
It's frustrating me that you are using the word "Beat".
I'm not trying to nor even willing to "Beat" someone else's work, everyone's creations are art, even if it's gm_flatgrass with darker colored grass or a moved spawn point.
But thanks, I'm glad you like it.
Hey, sorry about that. It was just a quick comment, didnt meant to make you frustrated.
After all, this is by far, THE most accurate c17 map I have ever seen. +Kudos to you.
By the way, I seem to have some missing models on the map...
[QUOTE=Portugalotaku;42023624]Hey, sorry about that. It was just a quick comment, didnt meant to make you frustrated.
After all, this is by far, THE most accurate c17 map I have ever seen. +Kudos to you.
By the way, I seem to have some missing models on the map...[/QUOTE]
Oh, thanks a lot man.
Btw, you need EP1 and EP2 for it to correctly work. (Steampipe beta enabled)
This map seems to be a little laggy/heavy on my computer, is it possible the shadows/lights are causing this?
It is most likely, prior to several builds, the old road used to be extremely laggy due to some shadows and effects.
Map is nice, but at times seems a bit linear. There's a lot of dead ends.
[QUOTE=matt000024;42054830]Map is nice, but at times seems a bit linear. There's a lot of dead ends.[/QUOTE]
This. Also, waaay more of those buildings need to be made enterable.
[QUOTE=ssser;42054912]This. Also, waaay more of those buildings need to be made enterable.[/QUOTE]
There's actually a good amount of interiors though. It is a bigger problem that the map stretches out like a line.
Would it be cool with you if I decompiled this map for personal use to look at some of the techniques you used for the combine architecture?
[QUOTE=Chaoswolf725;42068670]Would it be cool with you if I decompiled this map for personal use to look at some of the techniques you used for the combine architecture?[/QUOTE]
No, sorry.
I am really anti decompiling, even when it is only for personal use to look at the scripted stuff.
When the beta is over I might put up tuts on how to create these things (if requested enough), but at the moment the scripted sequences are all in beta state as well.
[QUOTE=441boy441;42075946]
No, sorry. I am really anti-decompiling, even when it is only for personal use to look at the scripted stuff. When the beta is over I might put up tuts on how to create these things, but at the moment the scripted sequences are all in beta state as well.[/QUOTE]
This is why you use the decompiled version which now is the released C17 ?
[video=youtube;tvjMTEGz460]http://www.youtube.com/watch?v=tvjMTEGz460[/video]
By changing the block which I made you decreased the value of this map even further, not to mention al the bugs caused by compiling the map on fast vrad and vvis.
1/10. Hate me.
[QUOTE=20-14;42085508]This is why you use the decompiled version which now is the released C17 ?
[video=youtube;tvjMTEGz460]http://www.youtube.com/watch?v=tvjMTEGz460[/video]
By changing the block which I made you decreased the value of this map even further, not to mention al the bugs caused by compiling the map on fast vrad and vvis.
1/10. Hate me.[/QUOTE]
Sir, I am afraid you are gonna have to step away from the computer. You have the right to remain silent.
Did you play the map Hiyu :o ?
Anyway, this video is only 1/4 of bugs and mapping issues I found, obviously I had to shorten the video in order to fit with drama music. Also I do believe I'm doing you guys a favor of showing you the bugs.
Really the map is more underdone than a raw turkey, there is no getting around the fact that too much of this map was overlooked and rushed badly. It can and should be fixed.
To Kill. (441boy orsomeshize)
What I don't understand is the fact that you decompiled the version of City 17 from Half Life 2 and then say that other people do not have the right to decompile "your" map. Even though you've changed some things, added some content (which is badly located, some files are either missing or have bad directory, not even packed so everyone can simply use the same content on their maps. Pack it using pakrat or other program so I don't have to make mess in my materials folder and create addon folder instead.. ugh) I'm not going to decompile it anyway because I want to live without seizures, I simply find it unfair.
[QUOTE=20-14;42089752]To Kill. (441boy orsomeshize)
What I don't understand is the fact that you decompiled the version of City 17 from Half Life 2 and then say that other people do not have the right to decompile "your" map. Even though you've changed some things, added some content (which is badly located, some files are either missing or have bad directory, not even packed so everyone can simply use the same content on their maps. Pack it using pakrat or other program so I don't have to make mess in my materials folder and create addon folder instead.. ugh) I'm not going to decompile it anyway because I want to live without seizures, I simply find it unfair.[/QUOTE]
Stop spreading lies and go hate somewhere else please.
This is a map that I have been working on for a long time and I made this thread to show people it and let them download & play it if they feel like it.
It's still Work in Progress.
There's no need or reason to hate, if you don't like it then please leave this page.
[QUOTE=441boy441;42090170]Stop spreading lies and go hate somewhere else please.
This is a map that I have been working on for a long time and I made this thread to show people it and let them download & play it if they feel like it.
It's still Work in Progress.
There's no need or reason to hate, if you don't like it then please leave this page.[/QUOTE]
I don't hate, I am stating the point and give you tips, but as always you know better.
I told you many times not to use the decompiled version of C17 from Half life 2 + If you think I lie about it, just switch on the wireframe, end of story.
Not to mention that I was working with your map too, in case you don't remember.
I wish you didn't change my apartment building and made your own interrogation/amputation room, the road itself.
Well, that would be it, argue if you want but remember that I still have the vmf of yours from a friend :3
[QUOTE=441boy441;42090170]Stop spreading lies and go hate somewhere else please.
This is a map that I have been working on for a long time and I made this thread to show people it and let them download & play it if they feel like it.
It's still Work in Progress.
There's no need or reason to hate, if you don't like it then please leave this page.[/QUOTE]
His concerns are perfectly valid. In fact, i am slightly tempted to decompile the map to find out why you don't want people to decompile the map. The map itself looks good, but i wonder how much of the work is yours, and how much of it is valves.
[QUOTE=IronPhoenix;42090290]His concerns are perfectly valid. In fact, i am slightly tempted to decompile the map to find out why you don't want people to decompile the map. The map itself looks good, but i wonder how much of the work is yours, and how much of it is valves.[/QUOTE]
He is putting up lies to get me down because we used to work together, he used to teach me.
In the begin I decompiled the maps and pasted them together, I couldn't even compile the map on full, 20-14 told me to recreate it from scratch in order to fix it and so I did, with his help but he backed out after a week and left dan22 and I alone.
We continued the "2nd Project" as we call it, build the map without taking parts from valve's maps.
I got to admit that I did use some assets from the apartment building they used in hl2 into my 2nd project but that's it.
Proof of rebuild.
1st C17 project (Used decompiled parts and stuff): [url]http://imgur.com/a/0LWUs#0[/url]
2nd C17 project (Not using the decompiled stuff, completely recreated.): [url]http://imgur.com/a/Vy5Jg#0[/url]
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