Hey, i was trying to make a map for Zombie Fortress for TF2, but i came across a little problem:
I wanted to make physics objects to be able to push in front of doors for barricades, but i noticed that on the map zf_blockade, the props were very light and went extremely far when you hit them on all the ZF servers. While on the other maps with physics props, they were extremely heavy (2400 pounds according to Gmod) and went a good distance. But when i made props that heavy in my map, they hardly moved at all. Also, when i tried it out in singleplayer (typing map zf_blockade into the console) the props went the perfect distance in both maps.
Is there a way to know how far your props will go in the ZF servers?
Thanks in advance.
I believe the weight factor can be effected by the properties of physics objects via the "Mass scale factor" or something.
[QUOTE=LifeIsGood;31311483]I believe the weight factor can be effected by the properties of physics objects via the "Mass scale factor" or something.[/QUOTE]
I know how to change the weight, but it seems that when i make an object as heavy as one in most maps, it doesn't move, and when like in blockade, it goes flying when on a ZF server.
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