[release][tab]Name:[/tab] gm_firestruct
[tab]Version:[/tab] 1
[tab]Description:[/tab] A construction map good for posing, building, and playing around on.
[tab]Requirements:[/tab] Garry's Mod and CS:S (for the sky)
[tab]Download:[/tab] [url=http://www.garrysmod.org/downloads/?a=view&id=83084][img]http://www.garrysmod.org/img/?t=dll&id=83084[/img][/url] Put this in addons. [url=http://www.filefront.com/14887151/plaster_wall.rar]Back wall fix, goes in materials.[/url][/release]
[release]//Technical stuff here
Features include
•Water building (small boats/rafts)
•Ground construction
•Flat building areas
•Displacements
•HDR
•Optimized
•Cubemaps[/release]
[release]//Simple stuff here
This is a beautiful construct map, where you can have lots of fun making all kinds of contraptions and doohickeys.
The skybox is fairly high, I'm not sure if this would be good for planes, but maybe helicopters.[/release]
[release]PICTURES!
[media]http://img18.imageshack.us/img18/5590/gmfirestruct0020.jpg
[url]http://img18.imageshack.us/img18/3721/gmfirestruct0019x.jpg[/url]
[url]http://img17.imageshack.us/img17/1677/gmfirestruct0018.jpg[/url]
[url]http://img190.imageshack.us/img190/5042/gmfirestruct0017.jpg[/url]
[url]http://img190.imageshack.us/img190/2166/gmfirestruct0016.jpg[/url]
[url]http://img190.imageshack.us/img190/7159/gmfirestruct0015.jpg[/url]
[url]http://img36.imageshack.us/img36/5417/gmfirestruct0014.jpg[/url]
[url]http://img17.imageshack.us/img17/3724/gmfirestruct0013.jpg[/url]
[url]http://img12.imageshack.us/img12/3740/gmfirestruct0012.jpg[/url]
[url]http://img190.imageshack.us/img190/7633/gmfirestruct0011.jpg[/url][/media]
[media]http://img17.imageshack.us/img17/400/gmfirestruct0010.jpg
[url]http://img12.imageshack.us/img12/2391/gmfirestruct0009.jpg[/url]
[url]http://img36.imageshack.us/img36/2397/gmfirestruct0008.jpg[/url]
[url]http://img17.imageshack.us/img17/5019/gmfirestruct0007.jpg[/url]
[url]http://img12.imageshack.us/img12/1084/gmfirestruct0006.jpg[/url]
[url]http://img18.imageshack.us/img18/9389/gmfirestruct0005y.jpg[/url]
[url]http://img195.imageshack.us/img195/476/gmfirestruct0004.jpg[/url]
[url]http://img12.imageshack.us/img12/1917/gmfirestruct0003.jpg[/url]
[url]http://img36.imageshack.us/img36/4972/gmfirestruct0002.jpg[/url]
[url]http://img17.imageshack.us/img17/3352/gmfirestruct0001.jpg[/url]
[url]http://img18.imageshack.us/img18/2924/gmfirestruct0000.jpg[/url][/media][/release]
(p.s. Woohoo another construct map.)
Another gm_construct edit...great.
[QUOTE=IronPhoenix;18263369]Another gm_construct edit...great.[/QUOTE]
Yes sir, another one brought to you by I don't give a damn.
Pretty awesome, 1x Artistic.
It's good, the lightning could use some work though. Is this your first map or what?
[QUOTE=Dr Pepper;18264183]It's good, the lightning could use some work though.[/quote] Yeah, I've notice the map is a little too bright from the HDR.
[QUOTE=Dr Pepper;18264183]Is this your first map or what?[/QUOTE]
No.
seems like some of the textures don't seem to match up, like having walls just placed on grass, what's up with that?
[QUOTE=VG Cats;18264619]seems like some of the textures don't seem to match up, like having walls just placed on grass, what's up with that?[/QUOTE]
Care to explain?
Its rather blocky to be hounest.
As vgcats says the walls should be on the concrete and not on grass.
[QUOTE=RossConn;18264980]Its rather blocky to be hounest.
As vgcats says the walls should be on the concrete and not on grass.[/QUOTE]
Hows is this blocky?
And I get y'all at the grass thing now.
Sorry misunderstanding there, i was looking at a pic you had posted and it looked like it was square built areas, but i can see like diagional walls etc, once again sorry.
Whoa, what's with the grass on top of everything?
A bit more work on texturing throughout the map would go a long ways. Also, try adding some more detail and defining features, particularly on the edges of buildings. It would get rid of a lot of the blocky sense.
[QUOTE=Morcam;18266677]Whoa, what's with the grass on top of everything?
A bit more work on texturing throughout the map would go a long ways. Also, try adding some more detail and defining features, particularly on the edges of buildings. It would get rid of a lot of the blocky sense.[/QUOTE]
Thanks for the advice. Oh and the grass on top of everything is part of the map, just a little something different, to make it stick out of the other 1000+ construct maps.
[QUOTE=Firegod522;18267606]Thanks for the advice. Oh and the grass on top of everything is part of the map, just a little something different, to make it stick out of the other 1000+ construct maps.[/QUOTE]
lol wut?
It's ok, though its pretty hard to make a construct map "stand out" these days, there's just too many. I would reccomend working on something a little more original for your next project.
Why do you feel the need to put your name/half your name in your map's name?
[QUOTE=ConTron123;18271350]Why do you feel the need to put your name/half your name in your map's name?[/QUOTE]
Mainly because I couldn't think of a proper name, and others thought it would be a good idea.
Surprisingly, it doesn't look too nice. You should define the edges of concrete / buildings and doorways with a border. Use some smoothing groups on your arches, and make your arches smoother by using 16 / 32 sides.
[QUOTE=Firegod522;18271452]Mainly because I couldn't think of a proper name, and [b]others thought it would be a good idea.[/b][/QUOTE]
I doubt it.
And FYI: it looks sad
Better than most construct maps.
where's the fire???
[QUOTE=Darthveamon;18287712]where's the fire???[/QUOTE]
I see what you did there.
Anybody have any suggestions on what to make a better map of next time compared to this?
It seems like it has a few features that seperate it from the other construct clones, but it doesnt really stand out.
[QUOTE=Firegod522;18263333]
•HDR
[/QUOTE]
Delicous!
Also, if your wondering why its called firestruct say his name a couple of times.
FIREgod,FIREgod,
You don't deserve to have that avatar.
[QUOTE=Rixxz2;18336095]You don't deserve to have that avatar.[/QUOTE]
I agree.
But sure, It's not that bad. If you fix the lightning and add some "borders" to the grass - wall transitions it might look a bit better.
[QUOTE=kp3;18339064]But sure, It's not that bad. If you fix the lightning and add some "borders" to the grass - wall transitions it might look a bit better.[/QUOTE]
Now see, stuff like this is what I was looking for. I'll see what I can turn up on this.
Another fucking Construct map, STOP WITH THE FUCKING CONSTRUCT MAPS. THE 60 WE HAVE ALREADY ARE FINE.
Calm down... its not like: L00k map haz fullbright teh lazorslololololol
1st 4 images are great
But I have to point a few things out.
[img]http://www.benjojo.co.uk/Stuff/gmfirestruct0015.jpg[/img]
Dear God another one? I got 4 construct maps on my server already, I'll wait till this is improved before I download.
Yeah the lighting is a tad bit bright.
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