Hello guys and gals, i been trying to test my new map(gm_modernhome Coming soon.) but some of my static props are gone i saw a error saying it cant loaded.
But here is the error log of something
[CODE]
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"
Valve Software - vbsp.exe (Aug 30 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading c:\users\white\desktop\modern house\gm_modernhome.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/gm_modernhome/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\white\desktop\modern house\gm_modernhome.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (79906 bytes)
Error! prop_static using model "models/www.gaming-models.de/muelltonne.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/www.gaming-models.de/muelltonne.mdl"!
Error! To use model "models/haxxer/normandy/coffetable.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/haxxer/normandy/coffetable.mdl"!
Error! To use model "models/splayn/rp/lr/lamp_tall.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/splayn/rp/lr/lamp_tall.mdl"!
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 149 texinfos to 64
Reduced 21 texdatas to 14 (751 bytes to 486)
Writing c:\users\white\desktop\modern house\gm_modernhome.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"
Valve Software - vvis.exe (Aug 27 2013)
2 threads
reading c:\users\white\desktop\modern house\gm_modernhome.bsp
reading c:\users\white\desktop\modern house\gm_modernhome.prt
145 portalclusters
446 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 91 visible clusters (0.61%)
Total clusters visible: 14890
Average clusters visible: 102
Building PAS...
Average clusters audible: 145
visdatasize:6727 compressed from 6960
writing c:\users\white\desktop\modern house\gm_modernhome.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"
Valve Software - vrad.exe SSE (Sep 16 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\white\desktop\modern house\gm_modernhome.bsp
Setting up ray-trace acceleration structure... Done (0.18 seconds)
286 faces
116517 square feet [16778490.00 square inches]
1 Displacements
6430 Square Feet [925936.00 Square Inches]
286 patches before subdivision
2472 patches after subdivision
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 74301, max 168
transfer lists: 0.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2970, 1132, 422)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(822, 124, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(281, 13, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(129, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(58, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(29, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(14, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(7, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 60/8192 720/98304 ( 0.7%)
brushsides 401/65536 3208/524288 ( 0.6%)
planes 308/65536 6160/1310720 ( 0.5%)
vertexes 556/65536 6672/786432 ( 0.8%)
nodes 289/65536 9248/2097152 ( 0.4%)
texinfos 64/12288 4608/884736 ( 0.5%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 14452/0 14452/0 ( 0.0%)
faces 286/65536 16016/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 148/65536 8288/3670016 ( 0.2%)
leaves 291/65536 9312/2097152 ( 0.4%)
leaffaces 342/65536 684/131072 ( 0.5%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1937/512000 7748/2048000 ( 0.4%)
edges 1255/256000 5020/1024000 ( 0.5%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 29/32768 290/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 465/65536 930/131072 ( 0.7%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 64252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6727/16777216 ( 0.0%)
entdata [variable] 978/393216 ( 0.2%)
LDR ambient table 291/65536 1164/262144 ( 0.4%)
HDR ambient table 291/65536 1164/262144 ( 0.4%)
LDR leaf ambient 1062/65536 29736/1835008 ( 1.6%)
HDR leaf ambient 291/65536 8148/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/990 ( 0.1%)
pakfile [variable] 953898/0 ( 0.0%)
physics [variable] 79906/4194304 ( 1.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 773
Writing c:\users\white\desktop\modern house\gm_modernhome.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\white\desktop\modern house\gm_modernhome.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\gm_modernhome.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" +map "gm_modernhome"
[/CODE]
Anyways can you guys help me? :)
[quote]Error! prop_static using model "models/www.gaming-models.de/muelltonne.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/www.gaming-models.de/muelltonne.mdl"!
Error! To use model "models/haxxer/normandy/coffetable.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/haxxer/normandy/coffetable.mdl"!
Error! To use model "models/splayn/rp/lr/lamp_tall.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/splayn/rp/lr/lamp_tall.mdl"!
Error loading studio model ""![/quote]
you're using the wrong prop type for the model. there are prop_dynamic, prop_static, and prop_physics, most models can only be used with 2 of those entities.
if you go into the model browser and go to the "info" tab on the middle right side, it will say what prop types can be used for that model. for instance, muelltonne.mdl is currently a prop_static, however, it will say in the info tab that it can only be used as prop_dynamic or prop_physics. putting that model as prop_static will cause the errors you see here.
Oh ya i forgot about that one thanks! :)
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