[QUOTE=IronPhoenix;20954511]How did you get the vmf of the map in question?[/QUOTE]
De-compiled using vmex.
[url]http://www.interlopers.net/errors/[/url]
I ran it through and found 5 errors.
I smell a decompile-job.
[editline]asdg[/editline]
Ninja'd, but I was correct.
Don't decompile, it's disrespectful and on top of that, fucks up the brushwork.
Thought so. Vmex messes up brushwork so much i am amazed it recompiled. Also there is an element of morality in using vmex, especially if you are ripping off someone elses map to release as a "better version".
Dare i suggest that you try making your own maps instead of ripping off someone elses?
I'm not trying to steal it and say I made it. I'm removing a couple of logos for a group that host's the map as they are annoying. I'm not slapping my logo on there saying I made it.
[QUOTE=Thor667;20954556]I'm not trying to steal it and say I made it. I'm removing a couple of logos for a group that host's the map as they are annoying. I'm not slapping my logo on there saying I made it.[/QUOTE]
Ever tried asking the guy that made it? At least getting his permission?
Couldn't get in contact. And his orginal logo is still in the map im removing one some one else made.
Cant you use Entspy to remove the logo? Or does this still decompile the map?
Or you could just make your own version of 2fort_winter using the [b]2fort vmf Valve released to everyone[/b]
[QUOTE=leontodd;20956814]Cant you use Entspy to remove the logo? Or does this still decompile the map?[/QUOTE]
entspy does not decompile the map.
but it can delete entities, right ?
anyway, NEVER ever decompile a map unless it's for learning purposes.
[QUOTE=Anthracite;20957618]but it can delete entities, right ?
anyway, NEVER ever decompile a map unless it's for learning purposes.[/QUOTE]
Yes, yes it can, include decals and overlays it seems, not that I've actually tried it and loaded up the bsp to see the effect.
Entspy doesn't find any overlays in the map (but obviously there are). So any one have any other options to remove the logos?
Change the logo texture.
And how can I do that?
Find the VMT, add $nodraw 1 to it, pakrat it into the bsp.
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