• Cannot Playtest after compile
    4 replies, posted
I compile fine and start css but when i try to run my map i am brought back to the starting css screen here is my log ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\bigwaffleman\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike" "C:\HammerAutosave\rp_pawling" Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike\materials Loading C:\HammerAutosave\rp_pawling.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Can't find surfaceprop stone for material STONE/INFFLRA, using default "materials/Models/props_pipes/PipeMetal003a.vtf": cached version doesn't exist Brush 278076: no visible sides on brush Brush 278076: no visible sides on brush Brush 278076: no visible sides on brush fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1..Brush 277946: WARNING, microbrush Brush 277986: WARNING, microbrush .2...3...4...5...6...7...8...9...10 (3) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11497.5, -12288.0, 1810.4) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277946: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0, -11781.0, 1638.8) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277946: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11497.5, -12288.0, -222.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0, -11781.0, 84.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11635.7, -11277.4, 344.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11487.0, -11681.7, 74.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3738.9, 1794.0, 844.7) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 198941: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3776.0, 1798.0, 805.9) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 198941: *** Suppressing further FindPortalSide errors.... *** ProcessBlock_Thread: 0...1..Brush 277946: WARNING, microbrush Brush 277986: WARNING, microbrush .2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 26 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\HammerAutosave\rp_pawling.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (972783 bytes) Error! To use model "models/cranes/crane_docks.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/cranes/crane_docks.mdl"! Error! prop_static using model "models/props_wasteland/barricade001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/barricade001a.mdl"! Error! To use model "models/props_vehicles/car001a_phy.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_vehicles/car001a_phy.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2657 texinfos to 1555 Reduced 505 texdatas to 405 (19644 bytes to 15611) Writing C:\HammerAutosave\rp_pawling.bsp 18 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\HammerAutosave\rp_pawling.bsp" "c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike\maps\rp_pawling.bsp" ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\bigwaffleman\counter-strike source\cstrike" +map "rp_pawling" please help me i have been working on this map for over a month and before you say check for problems i have already done that multiple times everything is fine. I have no leaks a giant skybox covers the entire map nothing is located outside of it except for my 3D skybox.
post your compile log in [noparse][code][/code][/noparse] tags, makes it easier to read. Anyways, errors/warnings: [code] Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Can't find surfaceprop stone for material STONE/INFFLRA, using default "materials/Models/props_pipes/PipeMetal003a.vtf": cached version doesn't exist Brush 278076: no visible sides on brush Brush 278076: no visible sides on brush Brush 278076: no visible sides on brush Brush 277946: WARNING, microbrush Brush 277986: WARNING, microbrush FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11497.5, -12288.0, 1810.4) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277946: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0, -11781.0, 1638.8) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277946: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11497.5, -12288.0, -222.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0, -11781.0, 84.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11635.7, -11277.4, 344.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11487.0, -11681.7, 74.6) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 277986: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3738.9, 1794.0, 844.7) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 198941: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3776.0, 1798.0, 805.9) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 198941: *** Suppressing further FindPortalSide errors.... *** Brush 277946: WARNING, microbrush Brush 277986: WARNING, microbrush NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! Error! To use model "models/cranes/crane_docks.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/cranes/crane_docks.mdl"! Error! prop_static using model "models/props_wasteland/barricade001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/barricade001a.mdl"! Error! To use model "models/props_vehicles/car001a_phy.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_vehicles/car001a_phy.mdl"! Water found with no water_lod_control entity, creating a default one. [/code] Fix those, also make sure to run VVIS and VRAD. But I think in order to get it to run, you need to type in "-dev -console +sv_lan 1" to the box at the bottom of the "Run Map!" menu (without quotes)
[quote] NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! [/quote] That means you have the nodraw texture applied to a displacement. That'll cause the compiler to take a crap. If you can find the displacements with the nodraw texture applied to it, switch to a different texture. [quote] Brush 277946: WARNING, microbrush Brush 277986: WARNING, microbrush [/quote] You also got microbrushes, which again, causes the compiler to fail. Go to these brush numbers (somewhere under View menu, I think) and delete these.
Don't carve, really, just don't.
thank you that fixed it somehow thanks for the quick responses
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