• Too short panic events
    7 replies, posted
So I have this problem with my panic events in L4D being too short, I'm making my own campaign so it's obvious this problem is in my map. The problem here is that it only lasts for about 30 seconds and it only spawns a horde that's even smaller than a car alarm and only one set special infected. This is what I've done: The map is completely navmeshed with attributes, checkpoints and player start. I have battlefield inside the area where the fight is and of course battlestation for the bots. Inside the battlefield area there are some not_clearable and obscured attributes to spawn zombies from and the battlefield area is rather large so the players won't be able to walk out of it under the panic event and there are no gaps in the battlefield mesh what so ever. I have only one info_director in my map, you have to press a func_button_timed to start a generator, and yeah you get the point, anyway it's outputted to the info_director to start a panic event after a set time. Also, the nav is analyzed with nav_analyze and there are no flow problems, I've checked with flow delta and flow distance. The map is added as a campaign. Any clues?
I've been able to get longer panic events by increasing the size of the battlefield. Also try using the new PanicEventControlled to get a longer lasting event maybe.
[QUOTE=peatear;18353497]I've been able to get longer panic events by increasing the size of the battlefield. Also try using the new PanicEventControlled to get a longer lasting event maybe.[/QUOTE] Hmmm I had a VERY large battlefield area before (redid the mesh) and it was much shorter than the one I have now. How does PanicEventControlled work? I've seen it, but I have never used it or researched it.
[QUOTE=CoLD_IcE;18353528]Hmmm I had a VERY large battlefield area before (redid the mesh) and it was much shorter than the one I have now. How does PanicEventControlled work? I've seen it, but I have never used it or researched it.[/QUOTE] I'm not sure about the battlefield size, but in my experience it has given me longer panic events. The PanicEventControlled works like the normal one, but you should be able to set how many waves that will come. For example PanicEventControlled with a parameter override of 5 should give you 5 waves.
[QUOTE=peatear;18354002]I'm not sure about the battlefield size, but in my experience it has given me longer panic events. The PanicEventControlled works like the normal one, but you should be able to set how many waves that will come. For example PanicEventControlled with a parameter override of 5 should give you 5 waves.[/QUOTE] Ah, thanks but is there a tank between the waves? We wouldn't like that :P But I still want to figure this PanicEvent thing out, the battlefield size shouldn't really matter, it works fine for valve with just PanicEvent and a rather small battlefield area... I've searched through valves mission files and so on but they have nothing that seem to control the length of the panic events, I've also checked if they use a point_servercommand to alter it, they don't.
[QUOTE=CoLD_IcE;18354087]Ah, thanks but is there a tank between the waves? We wouldn't like that :P But I still want to figure this PanicEvent thing out, the battlefield size shouldn't really matter, it works fine for valve with just PanicEvent and a rather small battlefield area... I've searched through valves mission files and so on but they have nothing that seem to control the length of the panic events, I've also checked if they use a point_servercommand to alter it, they don't.[/QUOTE] Nah there's no tanks as it's not a finale. I've also checked valves maps and I too can't really figure it out how they did it. However I think the PanicEventControlled should work fine though.
[QUOTE=peatear;18356341]Nah there's no tanks as it's not a finale. I've also checked valves maps and I too can't really figure it out how they did it. However I think the PanicEventControlled should work fine though.[/QUOTE] Alright, going to try it now, I'll report in here if it works, others might have problems with this too.
This worked kinda... The Panic Event lasted much longer, BUT the waves consisted of around 3 zombies at a time. That's not really what I'm aiming for. If I just knew how valve did theirs.
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