Ive been working on two releases for Taco N Banana and the rest of the roleplaying community, both of which are to be released fairly soon. I thought i'd post some shots to inform people of what to expect within the next month or so.
[I][B]Rp_salvation_2[/B][/I]
Firstly seeing as rp_salvation got a lot of good feedback on FP, and I tend to see a lot of people using it for ragdoll poses etc, I decided it was about time for a sequel. This time around im attempting something that stands alongside Atomic and csc_desert in terms of size and function, instead of the generally linear original map. Whilst Salvations thin, CTF style layout worked for a while on our Terminator RP server, it kind of got old to always be attacking in the same direction, instead of 360 degree missions that could go across the plains. I guess it could work fine for Stalker RP or Fallout RP, but I hate both of those games so...I wont be doing either of those :P (Im more of a Road Warrior person myself...)
This time around I have also chosen to incorporate a lot of scenery directly from Salvation the movie, some of which you may notice. The screen shots so far show exactly 48 hours of work, I started [B]2[/B] days ago and pretty much havnt stopped until now.
So, consider these pretty "early" shots.
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/TerminatorRP/rp_salvation_canyon0002.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/TerminatorRP/rp_salvation_canyon0008.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/TerminatorRP/rp_salvation_canyon0007.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/TerminatorRP/rp_salvation_canyon0010.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/TerminatorRP/rp_salvation_canyon0009.jpg[/IMG]
[I][B]City 8[/B][/I]
Well, where to start on this one? City 8 has been in production for TnB almost 2 years. I was slightly stupid at first, my initial mapping efforts generally shoddy and I wouldnt accept it. But seeing as no-one else had the drive to finish this shit off, I went at it more, and this is the result of ..... 3 scrapped versions. From scratch, too. We got very close to finishing the version called "City8_Central" but the layout was ultimately too open plan. The whole project failed at the last moment due to vertex errors that could in no way be fixed without a total breakdown of the map.
So...version 4?
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_district30039.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_district30040.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_district30042.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_district30027.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_district30035.jpg[/IMG]
[B][I]City 8 Canals[/I][/B]
Lastly the partner map for City 8, showcasing the outer industrial blocks of the citadel area. This will mainly be in use on TnB server 2, where refugees and resistance members can attempt to smuggle themselves and others to the outlands, past the city walls. The path will lead out from apartments, under the walls, through sewege works and pipes, across trainyards, and finally out into the wastelands beyond. The resistance also have several refuge camps along the way, as seen with the computer terminal setups which are used to hack combine checkpoints, allowing escape.
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0016.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0014.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0015.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0017.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0018.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0020.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0006.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0008.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0010.jpg[/IMG]
[IMG]http://i239.photobucket.com/albums/ff186/baldrybaldry/City%208/rp_city8_canals0000.jpg[/IMG]
Enjoy, leave any feedback etc please.
Those look great, very sexy
To be quite honest, the City 8 map is poorly designed. ._.
:O
Looking good! I love the City 08's lightening and atmosphere!
And btw, is City 08 ruled by Asians lol? because I am seeing to many posters and logos with them... there is even some sort of Admin Poster of Jackie Chan on the picture 6 of the Canals...
The maps are absolutely fantastic. Can't say the same for the horribly boring servers they're going on though.
I love the atmosphere on both.
Really liking the detail on the canals. Keep it up!
Both look really nice.
[QUOTE=Santz;16955660]Looking good! I love the City 08's lightening and atmosphere!
And btw, is City 08 ruled by Asians lol? because I am seeing to many posters and logos with them... there is even some sort of Admin Poster of Jackie Chan on the picture 6 of the Canals...[/QUOTE]
City 8 is probably IN asian, i thought that would be obvious.
HAVE MY FUCKING BABIES.
I love both of them.
[editline]06:21PM[/editline]
Also how did you get your terminators the minigun, mine doesn't work (Cos of the stupid soldier base :( )
[editline]06:23PM[/editline]
Also love the little touches as "WARNING: Hydrobots" :)
Cool beans.
I'm digging the Canals. Needs more overall detail in the city and the wastelands though. Good work.
City 8 is Tokyo lol
For the love of god, stop using dystopia content.
I'm just about the only one here who is not sucking up.
1.1 - Bland looking and the water texture is sub par.
1.2 - Looks bland, again (just because it's a wasteland doesn't mean it needs to be a solid surface with nothing but waves of sand)
1.3 - See above and if the place got nuked then how come it's still habitable and that bridge is still standing even when it looks like some serious land moving happened.
1.4 - How is there natural green grass in a wasteland?
1.5 - Yet again it looks like a large surface with a few hills on it and some things strewn about
1 - If you watched the future scenes of the movies and TSCC you would notice how your map looks nothing like what it actually is.
2.1:
The building on the right is bland looking and all blocked up and the door frame looks out of place, the center building has some strange looking windows and while I like bridges that go across the street there are no real shadows for it.
The street looks bland and should be wider or the middle part shouldn't be there, why would anyone make a street you can't actually drive on and then have it come to an abrupt end with no way to turn around.
The screen on the right looks out of place.
The bright part down the street looks horrible and you really have to turn down the HDR.
2.2:
The street looks somewhat bland though that is not as much of a problem as the shitty looking window and doors on the left which lacks frames (not this shit again) and looks out of place.
Strange signs are left all over the place but what do they actually say?
2.3:
Sub Par shitty looking frames yet again and the walkway siderail looks bad.
The metal texture where the bright light in the center looks sub par.
The street and sidewalk is extremely glossy even though it's not wet and even if it was wet it still wouldn't look that glossy.
2.4:
Another one of those signs you love so much and an ugly sign in the center.
Sub Par door frame on the left.
Shitty looking glass on the right with a lack of a frame in one part of it and seeing as the supporting structure is combine it should be combine glass.
2.5:
The logo in the center (I assume it's also spinning) wouldn't look as bad if there wasn't any sort of HDR though either way it looks bad and out of place.
2 - less HDR my eyes
3 - This is a nice idea (I thought of it a long time ago but never got around to making it)
3.1/3.2:
Sub Par lighting, the dark blue looks bad and is not nice on the eyes.
3.3:
Again with the sub par lighting and eye blinding HDR.
3.4:
This doesn't look bad however the fence goes in to a wall.
3.5:
Yet again screens are placed randomly with lots of eye blinding HDR and sub par lighting.
The electrical box has no bottom.
3.6:
This doesn't look bad and I assume the console does something, it should or else there is no real use having.
You could have an alarm on it if a non combine attempts to use it with the standard cool sci-fi "SECURITY ALERT IN SECTOR * LOCATION *, SECURITY LEVEL ONE RESPONCE REQUIRED" robotic female voice (I assume there is at least one female you know who would do it and then you could edit the voice to make it sound robotic, an example of this is in red faction)
The ceiling could use some supports.
3.7:
^___^ MY ANIMES
The boards are too straight and the ground looks too clean, if the floor is in a condition such as that it wouldn't be straight and clean looking.
3.8:
It appears that you have forgotten to build cubemaps or there is something wrong with these models.
3.9 The train tracks look shitty and appear to abruptly end for no reason, you should also add some trains that work.
3.10 - Some better lighting and a relaxion of the random screen and light placement would make this look better and the highway sign sign placed in an area that actually has a road and not in place of a window.
These screenshots (you could be picking screenshots of the best area) look better then the abomination that was the other versions however there is still much to be improved to get to the point where it doesn't suck, you could start by removing or turning down the shitty blinding HDR.
Salvation 2 looks [b]ALOT[/b] better.
I think the City looks sex.
Pro you may want to re-read the bit where I said Salvation was the result of only 2 days work thus far. I appreciate your input but to say its bland and so forth is missing the point. Ive barely started on the dam thing.
I learned that you cant please some people no matter what, and therefore you shouldnt cater to their opinion at all. Ill take your advice but the general "this looks shitty" comments tend to lose my attention. The whole point of c8 was that it didnt look like every other generic hl2-themed city map, which is why I understand so many people wont like it regardless.
But sure, some lighting tweaks wouldnt go amiss, and im sure i have plenty of time to fix little "issues" as mentioned.
With only two days work you have already surpassed many mapping standards I have put forth on facepunch...
You are now on par with several major deities.
My favorite is the canals one as the geography is excellent and the tunnels look great. I also really liked the concrete part with the stairs and multiple levels around it...
[QUOTE=Santz;16955660]Looking good! I love the City 08's lightening and atmosphere!
And btw, is City 08 ruled by Asians lol? because I am seeing to many posters and logos with them... there is even some sort of Admin Poster of Jackie Chan on the picture 6 of the Canals...[/QUOTE]
City 8 has its own little set up and backstory made by...bloocobalt I think. He's made skins and models for the administrator, citizens, weapons, posters, the whole shabang. And it's Tokyo.
I Like the Holograms in City 8. Are those models or brushwork?
[QUOTE=Detective P;16969982]City 8 has its own little set up and backstory made by...bloocobalt I think. He's made skins and models for the administrator, citizens, weapons, posters, the whole shabang. And it's Tokyo.[/QUOTE]
Not to toot my own horn, but that'd be me. :P
I certainly didn't think it'd get so far as to have maps made for it.
I like the way things are going for City 8, colorful and definitely a break away from most RP maps.
All of it looks great, I just think the city streets are too clean. The way they're perfectly clean is somehow intimidating.
Yeh I was about to say, it was Barnes not bloocobalt :P
As for the cleanliness of the City, for the shiney streets, the point we were trying to get across was that the main areas were kept that way by CCA enforcement, as you will see the "Keep it clean" posters etc they use. The backlot areas and sewers etc will obviously be more rustic.
Ah, I guess that makes sense. Nice placing of the cubemaps, the shine on the street in the 3rd pic looks really good.
super smexy.
Love the looks of them. City 8 is genius although I may endeavor to add that it could use some more details, make it come alive, no?
Updates?
Hope progress is going good.
Fantastic. A few taller buildings in city8 might make it look better.
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