• Hammer no longer compiling maps?
    2 replies, posted
I've been making a map based on xen, and now for some reason it doesn't compile anymore? It doesn't have any leaks, and the log doesn't help me on what could be wrong. I think it could be something with the gameinfo.txt, but I don't know. It's compiled before, but suddenly it stopped working. It started just launching the game and into the map (Didn't have it set to that in expert mode)? Deleting the bsp didn't make it compile again either. Help? [B]LOG:[/B] [CODE] materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials Loading C:\Users\jackathan\Documents\Game Mods\Source Engine Mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch fixing up env_cubemap materials on brush sides... Too many switched lights (error at light pl_9), max = 32 4 threads reading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials Loading C:\Users\jackathan\Documents\Game Mods\Source Engine Mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch fixing up env_cubemap materials on brush sides... Too many switched lights (error at light pl_9), max = 32 4 threads reading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp[/CODE]
ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch fixing up env_cubemap materials on brush sides... Too many switched lights (error at light pl_9), max = 32
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