Can someone explain me, how to animate prop_dynamics player models. By that, I mean, how to make those models repeat certain animation in a loop? So, basically, to have engineer models dance (taunt animation).
Why is this in requests?
Post it in the mega-thread: [url]http://www.facepunch.com/showthread.php?p=18526393#post18526393[/url]
If i understand what you mean, which I'm struggling with due to your terrible explenation, then this isn't mapping stuff.
It should be modelling i think.
[editline]08:46PM[/editline]
Or use a scripted sequence and a logic_relay i think...
It's definitely mapping; he wants to make a model cycle a certain animation ingame.
Cycle.
Cycler! (it's an entity)
(:lol:)
I can usually get something like this to work by just choosing the Engineer model, setting it as a prop_static and setting its sequence override to whatever animation you want.
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