• TF2 Prop_dynamic player model question
    3 replies, posted
Can someone explain me, how to animate prop_dynamics player models. By that, I mean, how to make those models repeat certain animation in a loop? So, basically, to have engineer models dance (taunt animation).
Why is this in requests? Post it in the mega-thread: [url]http://www.facepunch.com/showthread.php?p=18526393#post18526393[/url] If i understand what you mean, which I'm struggling with due to your terrible explenation, then this isn't mapping stuff. It should be modelling i think. [editline]08:46PM[/editline] Or use a scripted sequence and a logic_relay i think...
It's definitely mapping; he wants to make a model cycle a certain animation ingame. Cycle. Cycler! (it's an entity) (:lol:)
I can usually get something like this to work by just choosing the Engineer model, setting it as a prop_static and setting its sequence override to whatever animation you want.
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