Hey guys, I'm working with maya 2015 (student version), and i'd like to export my work on source sdk.
I'm using MESA, a plugin for maya, to do it. ([URL="http://puppet-master.net/plugins/mesa-2-0/"]http://puppet-master.net/plugins/mesa-2-0/[/URL])
When i click on "full compile", it's always the same error :
[QUOTE]writing E:\Program Files (x86)\Steam\SteamApps\[username]\Half-Life 2\hl2\models/E:/Users/[mysession]/Documents/MESA/projects/GarrysMod/cube.mdl:
Error opening E:\Program Files (x86)\Steam\SteamApps\[username\Half-Life 2\hl2\models/E:/Users/[mysession]/Documents/MESA/projects/GarrysMod/cube.mdl! (Check for write enable)
[/QUOTE]
After some searchs, the paths is okay but the error is stills here, so i modified the folders like they said, but another error appears like :
[QUOTE]Bad command $surfaceprop[/QUOTE]
I'm really lost. It's a personnal work that is important for me. So if you can help me to find an issue, or if you know differents ways to export a maya file (.smd, .mb,etc... i don't know, maya can make differents types of files) to a .mdl, i would be graceful.
Have a nice day
(I know the post should be in the modeling section, my mistake)
is it for exporting to source SDK ?
EDIT : my bad I didn't see. I can't help you, but maybe you should try with an another type ? other that .smd .
Good luck :)
[code]writing E:\Program Files (x86)\Steam\SteamApps\[username]\Half-Life 2\hl2\models/E:/Users/[mysession]/Documents/MESA/projects/GarrysMod/cube.mdl[/code]
You should put name of the folder in the box not full path to the garry's mod
Path should look like E:\Program Files (x86)\Steam\SteamApps\[username]\Half-Life 2\hl2\models/somestuff\cube.mdl
Thanks,
I've already tried, but when i do, another error appears :
[QUOTE]WARNING: Warning: falling back to auto detection of vproject directory.
WARNING: Unable to find gameinfo.txt. [/QUOTE]
I don't know what's wrong with this gameinfo.txt, but the process always has a problem with it.
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