I've been working on my map, so I compiled it for a play test real quick, I got the horrible purple and black checkerboard meaning the cube maps are screwed up. So I looked up a tutorial to fix this. In the console I typed mat_specular 0, then buildcubemaps, the map restarted, and the reflections were gone. I typed mat_specular 1 into console and then buildcubemaps, it restarted. I then got this result, even after typing mat_reloadallmaterials. I have two env_cubemaps, I appreciate the help.
[URL=http://img51.imageshack.us/i/gmhouseofjazzb20012.jpg/][IMG]http://img51.imageshack.us/img51/4453/gmhouseofjazzb20012.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img51/gmhouseofjazzb20012.jpg/1/][IMG]http://img51.imageshack.us/img51/gmhouseofjazzb20012.jpg/1/w0.png[/IMG][/URL]
Underwater:
[URL=http://img163.imageshack.us/i/gmhouseofjazzb20005.jpg/][IMG]http://img163.imageshack.us/img163/7119/gmhouseofjazzb20005.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img163/gmhouseofjazzb20005.jpg/1/][IMG]http://img163.imageshack.us/img163/gmhouseofjazzb20005.jpg/1/w1024.png[/IMG][/URL]
I'm going to take a wild guess and assume you only have a single env_cubemap in your map.
[QUOTE=HiddenMyst;18680134]I'm going to take a wild guess and assume you only have a single env_cubemap in your map.[/QUOTE]
I have two, but I'm adding more.
I lol'd
Anyone want to help me?
Do fish get thirsty?
Put more and buildcubemaps in console.
[QUOTE=TH3_L33T;18703727]Do fish get thirsty?
Put more and buildcubemaps in console.[/QUOTE]
I put about 20-25 more in, recompiled, buildcubemaps, all of that console junk, didn't work.
EDIT:
lol, Just noticed the fish thing.
You only need one cubemap per room (or more if the rooms big). Each cubemap should be at least 65 - 100 units away from a face(s), as that face is automatically assigned to the cubemap.
And remember to add lighting as well, not just a random skybox.
[QUOTE=HighdefGE;18706128]You only need one cubemap per room (or more if the rooms big). Each cubemap should be at least 65 - 100 units away from a face(s), as that face is automatically assigned to the cubemap.
And remember to add lighting as well, not just a random skybox.[/QUOTE]
Ill add more then, ill get back to you on if it works.
EDIT:
Didn't work.
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