• Need help with CHeli
    7 replies, posted
Hello there Could someone help me with setting the combine helicopter to spin around (on death ) and crash into something? I thought it's done like with combine gunship - it only needs info_target_gunship_crash and on death it crashes there. However, putting info_target_helicopter_crash makes it partially working. When dying helicopter starts spinning, flies to the target and spins around for infinite ammount of time, the final explosion never occurs. It also ignores any damage. Could someone help me? I can't decompile the ep2 chase map so I can't look how it has been done and I've couldn't find any tutorials. Thanks.
You [B]can[/B] decompile ep2 maps. I've done it plenty to look at some of their entities.
Yes I know, but saddenly vmex is not working for me.
So why not have a trigger where you want it to die that kills it and causes a custom explosion with sounds.
Because Break/Kill/SelfDestruct ain't doing shit to the helicopter.
[QUOTE=Failure;21165902]Because Break/Kill/SelfDestruct ain't doing shit to the helicopter.[/QUOTE] Parent a trigger_hurt to, and activate it when it crashes?
As I've said the helicopter ignores ANY damage given after it enters the spinning death animation. I have even lowered it's life, so it goes spinning after 2 rpg rockets.
So when it reaches a certain point, end the animation and blow the fucker up.
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