• Your favorite Hammer entity!
    80 replies, posted
Discuss your favorite entity, wether brush or not.Personally, I love to work with func_dustmotes, but good god ai_relationship took the cake.
func_detail
Prop_static
Info_null. It's small and somewhat ghostly as you never really see it. If Hammer had a mythology, an info_null would probably be the soul of an unbaptised baby.
Info_player_start
sky_camera :downs:
prop_physics_Override
prop_dynamic
Point_tesla. Or for something I use more often, scripted_sequence.
func_tracktrain
light_spot
func_instance :v:
point_spotlight Makes lighting look sexy.
info_target I don't know why, it just seems so elegant and modest.
Probably the light environment
info_player_start one time I stared into the glasses of the Green Gordan. I lost that staring contest.
I additionally like func_viscluster.
light_spot
env_projectedtexture
light_spot is pretty fun to use.
prop_coreball Not many uses for it, but it looks really cool :v:
func_physbox I love physics
trigger_once
Worldspawn. :v: It IS an entity.
env_sun or the environment light entity
[QUOTE=crazymonkay;31310789]prop_coreball Not many uses for it, but it looks really cool :v:[/QUOTE] Only if you position it at it's [b]exact[/b] given coordinates, otherwise it'll look like shit. I am going with func_detail, because it makes everybody happy.
logic_relay
Env_sprite
beam_spotlight
[img]http://imgkk.com/i/ofhg.png[/img]
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