I'm pretty sure it's possible, but i'm not sure how i'd achieve it... Does anyone know how to create rain in a map, so that it turns on and off regularly? Or can that only be achieved with LUA or some other sort of fancy foreign device? Thanks in advance!
i know you can do it with rain particles. not sure about func_precipitation. never tried. i'll get back to you with a proper answer in a couple of minutes. time to find out.
It would be possible to use func_precipitation with a point_template. Just name the func_precipitation and add it to the point_template, when when you want it to stop use a Kill input on it. To have it start again, use the point_templates "ForceSpawn" input.
[QUOTE=Diealready;32070552]It would be possible to use func_precipitation with a point_template. Just name the func_precipitation and add it to the point_template, when when you want it to stop use a Kill input on it. To have it start again, use the point_templates "ForceSpawn" input.[/QUOTE]
Thanks, this is very close to what I need, but is there any way to get it to be completely random when it turns off and on? Or will I have to do it manually?
Make a logic_timer and set the interval to something like 30 seconds. Or use the random time function.
Make a logic_case, have the outputs like this;
OnCase01 - func_precipitation - Kill
OnCase02 - point_template - ForceSpawn
For the timer, have the outputs like this;
OnTimer - logic_case - PickRandom
[QUOTE=Diealready;32077494]Make a logic_timer and set the interval to something like 30 seconds. Or use the random time function.
Make a logic_case, have the outputs like this;
OnCase01 - func_precipitation - Kill
OnCase02 - point_template - ForceSpawn
For the timer, have the outputs like this;
OnTimer - logic_case - PickRandom[/QUOTE]
Interesting logic, i'll try this out oneday, but I hate to be a buzz kill but particle systems have an
on/off input.
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