• GM_BigIsland
    56 replies, posted
[t]http://cloud-2.steampowered.com/ugc/576745738840462503/F2FC80D5E7E88EEA6B89CBE560470AC26CC6F006/[/t] [t]http://cloud.steampowered.com/ugc/576745738839989896/9D263FC6DD4DD7D5C3A0C7DD66C7202D5CAF36D4/[/t] [t]http://cloud-2.steampowered.com/ugc/576745738839998431/351EE5E226E09A6A88322D73839F6530065BD4EE/[/t] [t]http://cloud-2.steampowered.com/ugc/576745738840004471/2331DCB4DD38E3CF7CF636A64EE31C3788CA574C/[/t] [t]http://cloud.steampowered.com/ugc/576745738840009494/AB6A6E26BFBFFED5E5B5EE122428DCF4924864BE/[/t] [t]http://cloud-2.steampowered.com/ugc/576745738840011117/480E8E033DEC3683A5CE142C065D7AF6C0143880/[/t] [t]http://cloud-2.steampowered.com/ugc/576745738840013067/91546EB794D57014AFEF32043D013E0FC32AB753/[/t] [t]http://cloud-2.steampowered.com/ugc/576745738840017972/70EA2D4962C04CEE010AE03B877169119723E62E/[/t] A huge tropical island map with sandy beaches, forests, caves and rivers - suitable for roleplay and survival gamemodes. A two-month project, Big Island spans the entire useable Hammer grid and features 90% custom content as well as a few secrets. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=169600867"][IMG]http://db.tt/7PTf0jEF[/IMG][/URL] Created by LEAKTEK collaboration [B] Matt Westphal / [URL="http://steamcommunity.com/id/Paimail"]Stinger21[/URL] [/B][URL="http://www.mattwestphal.com"]www.mattwestphal.com[/URL] [B] Jack Parsons / [URL="http://steamcommunity.com/id/hiyu"]Hiyougami[/URL] [/B][URL="http://www.hiyougami.co.uk"]www.hiyougami.co.uk[/URL] [URL="http://facepunch.com/showthread.php?t=1299473"][B]The dramatic epic tale of love and loss, friendship and betrayal behind the creation of this map[/B][/URL] [video=youtube;WX96FxVrMwY]http://www.youtube.com/watch?v=WX96FxVrMwY[/video] Enjoy! - - - - - - Found a bug? Add it to the Grand Bug List below and we'll fix it! [URL]http://goo.gl/Ow16Ca[/URL]
These caves are impossible to not get lost in.
Amazing as always. Awesome job you two!
Great job you guys! I hope the drama and work was worth it in your opinions.
Someone asked in the map pimpage thread if the models created for this map would be made avilable. I'll save you the effort of extracting them from the bsp manually. [url]https://dl.dropboxusercontent.com/u/5329391/Archives/gm_island%20models/gm_BigIsland%20Models.zip[/url] 24 models in total, including the forestwalls. If you use these anywhere, please credit me. Thanks. also, Currently hosting a server with the map on this IP: 90.230.70.237 Feel free to join! I'll keep it up untill it crashes and I'm not awake to restart it. rcon password is "asdf123" if you want to change any settings like sv_cheats etc.
You are all excellent [editline]14th August 2013[/editline] Btw, the connect button is grayed out when attempting to join the server.
Map looks absolutely amazing, but one thing that annoys me is how from the edges of the island you really aren't able to tell how the island is higher in the center. Possibly the 3D skybox could be used to create the illusion of a high point in the center, but without wasting too many resources?
Really nice work!
[QUOTE=cardboardtheory;41842365] Btw, the connect button is grayed out when attempting to join the server.[/QUOTE] connect using the console, "connect 90.230.70.237" or by looking for it in the server browser [thumb]http://i.imgur.com/bIFWQzZ.png[/thumb]
This is amazing, i've been wanting a big deserted island map for the longest time.
As beautiful as it is, my mapping OCD bites in a lot of places, such as misaligned textures and just completely missing brushes or displacements. It also kills me that there are a lot of brush faces that could have benefited more from seamless scale and a lot of blends that could have made use of modulate blends. Really wish you would have held off a 'final' release to allow for more community testing. As I pointed out yesterday with numerous pictures, there is just a bunch of little things that need to be fixed. You can still recompile and update the file on the workshop under the same name. People automatically download it so long as they're subscribed. I sincerely hope that you will find it in you to open Hammer again and fix the marginal issues. A map as great looking at this at least deserves those minor fixes. Great work and I hope you'll reconsider completely dropping the project.
There is now a Grand Bug List. Found a bug? Add it here and we'll fix it for the next update. [url]http://goo.gl/Ow16Ca[/url]
This looks like it's from a different game. Great job!
Brilliant! Great job!
You should of been paid for the great work you did.
[QUOTE=Sally;41851425]You should of been paid for the great work you did.[/QUOTE] They should have. Found that original thread a few days ago and was hoping it would get a public release. It's an awesome map. There are a few bugs but its pretty good overall, I was trying to see if it would be a good map for TTT.
Not a really a waste of time though, will look nice as a portfolio piece! And it will bring lots of 12 year olds happiness for years to come!
[QUOTE=thelastlambda;41851612]They should have. Found that original thread a few days ago and was hoping it would get a public release. It's an awesome map. There are a few bugs but its pretty good overall, I was trying to see if it would be a good map for TTT.[/QUOTE] Waaayyyy too big for TTT
If you were willing to spend more time with this map you could partition a smaller portion of the map for use in TTT.
[QUOTE=hiyougami;41852083]Waaayyyy too big for TTT[/QUOTE] Thats the point, altrough the matches can be long, the caves can give a "tension" feeling. I personally think all the maps should be as long as possible on TTT, makes the game more enjoyable (atleast for me).
truly an incredible feat, this. a bit rough around the edges but that's mostly small stuff. the optimization job is quite impressive too.
It's a really nice map! -Although there are a few weird things here and there, like floating rocks and trees that are under the terrain. (And I don't mean the ones in the caves.) But great work nonetheless.
[QUOTE=Satin Storm;41856507]truly an incredible feat, this. a bit rough around the edges but that's mostly small stuff. the optimization job is quite impressive too.[/QUOTE] oh thanks. yes I spent three days in a row getting the visibility around the caves to work properly. time and effort spent on the visibility as a whole I dare not count. even as it is there are places where geometry pops in at a distance, nearly impossible to fix or work around.
Outstanding work, every bit of the map is amazing!
I'm going to be livestreaming a bugfixing session for this map based on your feedback in about an hour's time. I'll edit this post and the Workshop page when it starts, but if you want to go there now and [URL="http://www.twitch.tv/hiyougami"]stare at an empty stream page...[/URL] [B][URL="http://www.twitch.tv/hiyougami"] [/URL]Stream's over. Thanks for watching and supporting making this map better c:[/B]
[QUOTE=hiyougami;41860925]I'm going to be livestreaming a bugfixing session for this map based on your feedback in about an hour's time. I'll edit this post and the Workshop page when it starts, but if you want to go there now and [URL="http://www.twitch.tv/hiyougami"]stare at an empty stream page...[/URL] [B][URL="http://www.twitch.tv/hiyougami"] [/URL]Stream's over. Thanks for watching and supporting making this map better c:[/B][/QUOTE] Damm I missed it...by a long shot
Errmm.. what. [IMG]http://i.imgur.com/xEcxTvi.jpg[/IMG] I have CS:S mounted and HL2+HL2:E1/2 mounted also. What else is needed to play this fantastic map? ; -;?
[QUOTE=anman20;41874965]Errmm.. what. [IMG]http://i.imgur.com/xEcxTvi.jpg[/IMG] I have CS:S mounted and HL2+HL2:E1/2 mounted also. What else is needed to play this fantastic map? ; -;?[/QUOTE] You don't need to mount anything - I think your Gmod is broken? I'll be releasing an update to the map shortly, that should hopefully fix it.
I really love this map, it looks so damn great and it´s also the first of its kind that I´ve seen. I was just wondering if you are going to make it compatible for SFM in the future, I get this error every time I try and load it. [t]http://i.imgur.com/IkVtvp6.png[/t]
r_hunkalloclightmaps 0 is what will fix it. Type it in console or add it to a autoexec.cfg
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