A friend and I are making a custom map, when ever I enter the building my game crashes and I get this message.
"Engine Error"
"too many verts for a dynamic vertex buffer (34502>32768) tell a programmer to up VERTEX_BUFFER_SIZE."
and he and other people can be in the building as long as the want and nothing happens to then.
Help please!
This is what interlopers.net says about it.
[quote]Description:
You have too many dynamic vertices. These are points that make up entity brushes (like func_doors). In Hammer, most lines are dynamic vertices too. (like the leakfile), but the brushes aren't (they dont move in Hammer).
Solution:
Tie as much of these entity-brushes to either world (de-entify them) or func_detail (the only, non-dynamic entity). don't be confused with hl1: func_wall should not be used to optimize your map! Instead use func_detail. Proper optimization (with the use of vvis.exe) should reduce the times you see this error. According to steampowered.com, this can also be caused by a broken cache file. A Valve programmer mentiones on the Valve Wiki that this error should only happen on mods with errors in the code, but practice has learned otherwise. (so far for their coders abilities :P ). You currently have 34502, and the max is 32768, so there's quite a bit to do.[/quote]
Thank You Very Much, This Should Help A lot!
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