• Env_projected texture
    6 replies, posted
Hi, I have been working on the env_projected texture for my mod. Just to find out the the fixes posted on the Valve Developer community don't work. But, I tested my map out in Gmod and it works perfectly. Is there any way I could somehow get Gmod's env_projectedtexture and put it in my mod? The only way I know how to access the entitys is by creating a mod for Half Life 2. Can I somehow extract the DLLs or something I have GCF Scape but I don't think its in the garrysmod.gcf unless its hiding.
Wrong section. Go to the coding section.
the LUA coding section?
Are you the one making the mod? [editline]09:49PM[/editline] Because if you are you should know it's not LUA.
[QUOTE=uromastix87;21331663]the LUA coding section?[/QUOTE] You cant see the difference between LUA code and C++ (for example, those Projected texture fixes)?
no i can its just thats the only coding section i see
[QUOTE=uromastix87;21332786]no i can its just thats the only coding section i see[/QUOTE] [url]http://www.facepunch.com/forumdisplay.php?f=240[/url] Say again seriously that you checked it carefully, and you will get a present in mail.
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