[I][B]The problem has been solved, the displacements were too dense for Source to handle. >:[[/B][/I]
For some reason my game freezes shorty after I spawn. Once it gave me a glon error, but crashed before I could copy it down, have not seen it since. I know it is a map problem because I tested out a few other maps too, no problems, I also tried removing recently added add-ons, did not help. The map is a small map.
I don't know what is causing the problem at all. There are no leaks. As far as I can tell the compile log is clean. Even so, I posted the compile log below. If anyone can help, that would be great.
[CODE]
materialPath: c:\program files\steam\steamapps\theeend45\garrysmod\garrysmod\materials
Loading C:\Program Files\Steam\steamapps\SourceTools\mapsrc\gm_colesium\gm_colesium.vmf
Patching WVT material: maps/gm_colesium/nature/blendsandrock004a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\SourceTools\mapsrc\gm_colesium\gm_colesium.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_06*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (48184 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 235 texinfos to 168
Reduced 16 texdatas to 13 (509 bytes to 404)
Writing C:\Program Files\Steam\steamapps\SourceTools\mapsrc\gm_colesium\gm_colesium.bsp
1 second elapsed
2 threads
reading c:\program files\steam\steamapps\sourcetools\mapsrc\gm_colesium\gm_colesium.bsp
reading c:\program files\steam\steamapps\sourcetools\mapsrc\gm_colesium\gm_colesium.prt
186 portalclusters
479 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 6 visible clusters (0.00%)
Total clusters visible: 20726
Average clusters visible: 111
Building PAS...
Average clusters audible: 186
visdatasize:10384 compressed from 8928
writing c:\program files\steam\steamapps\sourcetools\mapsrc\gm_colesium\gm_colesium.bsp
2 seconds elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\theeend45\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\program files\steam\steamapps\sourcetools\mapsrc\gm_colesium\gm_colesium.bsp
723 faces
456207 square feet [65693892.00 square inches]
12 Displacements
21853 Square Feet [3146932.50 Square Inches]
723 patches before subdivision
22327 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1942014, max 478
transfer lists: 14.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(38372, 34089, 22264)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2257, 1906, 977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(337, 267, 111)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(40, 30, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(7, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0152 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 132/8192 1584/98304 ( 1.6%)
brushsides 864/65536 6912/524288 ( 1.3%)
planes 496/65536 9920/1310720 ( 0.8%)
vertexes 1162/65536 13944/786432 ( 1.8%)
nodes 433/65536 13856/2097152 ( 0.7%)
texinfos 168/12288 12096/884736 ( 1.4%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 3468/0 69360/0 ( 0.0%)
disp_tris 6144/0 12288/0 ( 0.0%)
disp_lmsamples 62436/0 62436/0 ( 0.0%)
faces 723/65536 40488/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 381/65536 21336/3670016 ( 0.6%)
leaves 435/65536 13920/2097152 ( 0.7%)
leaffaces 809/65536 1618/131072 ( 1.2%)
leafbrushes 338/65536 676/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5051/512000 20204/2048000 ( 1.0%)
edges 3041/256000 12164/1024000 ( 1.2%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 56/32768 560/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1038/65536 2076/131072 ( 1.6%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1395420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10384/16777216 ( 0.1%)
entdata [variable] 2305/393216 ( 0.6%)
LDR ambient table 435/65536 1740/262144 ( 0.7%)
HDR ambient table 435/65536 1740/262144 ( 0.7%)
LDR leaf ambient 1210/65536 33880/1835008 ( 1.8%)
HDR leaf ambient 435/65536 12180/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1126 ( 0.1%)
pakfile [variable] 424047/0 ( 0.0%)
physics [variable] 48184/4194304 ( 1.1%)
physics terrain [variable] 9930/1048576 ( 0.9%)
Level flags = 0
Total triangle count: 2073
Writing c:\program files\steam\steamapps\sourcetools\mapsrc\gm_colesium\gm_colesium.bsp
13 seconds elapsed
[/CODE]
The only thing I found wrong is: [code]
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning:
Couldn't open texlight file c:\program files\steam\steamapps\theeend45\sourcesdk\bin\orangebox\bin\lights.rad.[/code]
I don't think you have a lights.rad file. Try to verify integrity of game cache to make sure you have it.
Ah, I didn't notice that before, I will verify the cache now. Would not be surprising, since I've done the Steam UI Beta it hasn't been downloading games completely for some reason.
[B]Update:[/B] Does not appear to be the problem. Integrity Verified. Also seen in other logs of working maps.
That is weird. I can't see anything else. Incorrect brushes maybe? Try the Map... Check for problems and load pointfile to make sure you don't have any errors or leaks.
Sorry for not responding, I went to sleep. There is no point file because there are no problems. I already mentioned there were no leaks in the OP. Besides you could have seen those problems in the compile log.
There's something funky about the VVIS part. Are you running it on fast?
You spawn on displacements?
[QUOTE=~ZOMG;21188905]You spawn on displacements?[/QUOTE]
Why would that affect it?
[QUOTE=CoolCorky;21188990]Why would that affect it?[/QUOTE]
If it is a power 4 displacement, stepping on it may cause the game to crash. (if the displacement point thingies are dense enough)
I never run on fast. You don't spawn on displacements, but they are really dense. I will check that out.
[B]Update 1:[/B] Yeah that was the problem. Damn the Source Engine and it's shitty displacements! I really wish Valve would implement a real terrain system.
[B]Update 2:[/B] Here is a screen shot of the map at the moment. It was just a little arena for me to do NPC Battles.
[URL=http://img53.imageshack.us/i/gmcolesium0000.jpg/][IMG]http://img53.imageshack.us/img53/4546/gmcolesium0000.jpg[/IMG][/URL]
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