• Help with importing an existing model
    2 replies, posted
Not really sure the name of the thread really makes sense with what I'm asking, so let's see.. I'm not really new to source mapping, but there are some things I've have no idea where to even begin with so I thought I would register and try asking here. I am currently making a map (for TTT in garry's mod) and i want to include a joke/easter-egg type item in it. Basically I want to use this tf2 scout weapon re-model [url]http://www.youtube.com/watch?v=tklf39vDJGc[/url] (warning: i suppose some people would consider it nsfw) BUT I just want it to be a simple physics prop in the map, now that I have the data for the weapon what would I need to do to make it a a place-able physics prop in Hammer? Is it a relatively simple process? Or would it be more trouble than it's worth?
import the entire thing. materials, models, etc. then put the world model in the map. world model = the actual prop for it when you get killed. view model = the thing you see when you're alive
Ah, got it to work, was much simpler and easier then I was making it to be, thanks :)
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