• Help Making A GMod Map
    8 replies, posted
Im new to making maps for css and gmod. What is the best way to start a map? Is there any starter templates i could get? if there are, where can i get them from?
You should just start off with some basic tutorials, I suggest you go through [url=http://developer.valvesoftware.com/wiki/Getting_Started]this beginner's guide[/url] at first, then start using the following sites to learn everything else you need to know about mapping: [url]http://www.halfwit-2.com/[/url] [url]http://www.interlopers.net/tutorials/[/url] [url]http://www.halfwit-2.com/[/url] [editline]01:00AM[/editline] also, look at the sticky, there's a link to the Mapper's Encyclopedia, which is a list of essentially every useful tip, guide, and utility relating to mapping in the Source engine.
1. Don't make a construct/flatgrass remake 2. Use the entity light_environment and env_cubemaps 3. If you get an errors go to [url=http://www.interlopers.net/errors/]Interlopers Error Checker[/url] and it will tell you the problems and how to fix it
[QUOTE=Adzter;21383858]1. Don't make a construct/flatgrass remake 2. Use the entity light_environment and env_cubemaps 3. If you get an errors go to [url=http://www.interlopers.net/errors/]Interlopers Error Checker[/url] and it will tell you the problems and how to fix it[/QUOTE] Actually, i think making construct maps are good learning, but shouldn't be released.
If you do make maps, please, don't release your first map. Just keep trying until you get better and when you feel like you have one worth posting, then post it.
[QUOTE=bull04;21391226]If you do make maps, please, don't release your first map. Just keep trying until you get better and when you feel like you have one worth posting, then post it.[/QUOTE] ^ This is the truth. Noone likes it when people release their first maps.
[QUOTE=bull04;21391226]If you do make maps, please, don't release your first map. Just keep trying until you get better and when you feel like you have one worth posting, then post it.[/QUOTE] Oh hush. If you release your first map you get necessary criticism that will help you improve.
[QUOTE=Zally13;21400104]Oh hush. If you release your first map you get necessary criticism that will help you improve.[/QUOTE] I agree, but we already have 5,000 construct/flatgrass remakes.
[QUOTE=VaSTinY;21396664]^ This is the truth. Noone likes it when people release their first maps.[/QUOTE] Actually the problem isn't when the map is released, but the high horse that the author is in. First maps are fine if the author accepts criticism.
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