I have a small area of water that I want covered by a thin layer of fog or smoke, I don't know how to achive this or if it's possible.
The top you can't really see the smoke, but it's about 3 inches high covering the surface of the water.
[IMG]http://i44.tinypic.com/1osuua.jpg[/IMG]
The bottom of the image you can see my attempt at recreating this scene.
Sorry if this has already been answered in another thread. I tried searching google but it produced only 2 related results, which only covered tutorials on fog for the entire map. The facepunch forum search feature returned an error message after about 3 minutes of hanging.
func_smokevolume just make a thin brush above the water and set it to that
(be carefull though its very expensive)
instead of using expensive fog try using the particle system: [url=http://www.interlopers.net/tutorials/1817]Here is a tutorial for smoke[/url]
One cheat way of doing it is to make a semi-transparent grey texture, and simply make a brush with that texture on the top side and nodraw on the other 5.
^ is how they do it in l4d.
yeah do what CoolCorky said. Mapping is all smoke (no pun intended) and mirrors
-oh and nice map idea
[QUOTE=Trainguyxx;21468144]yeah do what CoolCorky said. [B]Mapping is all smoke (no pun intended) and mirrors[/B]
-oh and nice map idea[/QUOTE]
Mapping is all brushes and textures :smug:
[QUOTE=Firegod522;21470053]Mapping is all brushes and textures :smug:[/QUOTE]
Smoke and mirrors are all brushes and textures. :smug:
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