• Compiling issue, extremely short compile
    32 replies, posted
** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\counter-strike source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike\maps\test.vmf" ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\counter-strike source\bin\vvis.exe" ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike" -fast "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike\maps\test" Valve Software - vvis.exe (May 15 2014) fastvis = true 1 threads reading c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\test.bsp Error opening c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\test.bsp ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\counter-strike source\bin\vrad.exe" ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike\maps\test" Valve Software - vrad.exe SSE (May 14 2014) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\test.bsp Error opening c:\program files\steam\steamapps\common\counter-strike source\cstrike\maps\test.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike\maps\test.bsp" "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike\maps\test.bsp" This happened a couple days ago when I was making a large-scale map for TF2. Ever since, most games i have ever tried to map for has since ceased to compile properly. Any ideas?
vbsp isn't running for some reason, which mucks up everything else after it.
any fix? i really need to get back into mapping.
is vsbp.exe in the folder with hammer? i had a similar issue where my antivirus decided to remove vvis
yes, it's there. i even tried replacing it with a fresh one, same problem. [editline]11th July 2014[/editline] BUMP:Anyone? I need halp
Does it happen too if you create a new empty map, save it, then compile it?
Trying the first answer. Also, no, I am not. Will it help?
bump:Hello? I need more answers to try.
Okay..trying it now. [editline]15th July 2014[/editline] Didn't help whatsoever. Still having the problem.
Compiling with an empty map doesn't do anything different either. Come on you guys, i'm still waiting for a decent answer!
That one guy asked if it happened if i saved a empty map and then compiled it, so i answered.
[QUOTE==(E)=AndromK;45403069]That one guy asked if it happened if i saved a empty map and then compiled it, so i answered.[/QUOTE] So make an empty, sealed room with a light and a player spawn. Try to compile that.
That's exactly what the kind of map I did with that compile log.
Still waiting..
[QUOTE==(E)=AndromK;45413152]Still waiting..[/QUOTE] Sorry bud. Can't think of anything else. Don't know what you're waiting on. Try googling it or doing some of your own troubleshooting.
Thing is, there's nothing to troubleshoot. Its just not using vbsp and I have no way of fixing this. Stop breaking everything, valve. Sometimes you do more harm than good .-.
Have you tried running hammer as an administrator?
No, how would I do that?
[url]https://www.google.ca/search?q=how+to+run+a+program+as+an+administrator&oq=how+to+run+a+program+as+an+administrator&aqs=chrome..69i57.15250j0j4&sourceid=chrome&es_sm=122&ie=UTF-8[/url] Please learn how to use Google. Most of your questions can be answered by what you find.
Not sure how that would help VBSP start running. If the rest can run, so should VBSP.
One thing you have to understand about all of the sdk tools (hammer, compiler tools like vrad and vbsp, modelviewer, etc) is they all break and do weird shit for no relevant reason whatsoever. So sometimes you have to do weird voodoo shit that makes no sense to get them to work.
Oh, mmk. I guess i'll try it.. [editline]22nd July 2014[/editline] It's already running as administrator. Such a shame I can't map anymore..
Have you tried using vbct to compile it?
Are you certain VBSP is properly pointed to in Hammer's Build Program options?
Checked the build programs when i started having this problem. Everythings right.
Did you replace the vbsp.exe with that of another game? It won't work then.
If it takes over a week to fix it I would simply reinstall steam and everything
Alright. Here's what you're going to do. I've made a small package of items for you. In it is a .bsp and a .vmf for said .bsp to test with. I've tested it and it works. [url]https://dl.dropboxusercontent.com/u/52871438/andromk%20stuff.zip[/url] The bsp only has information from vbsp so its waiting for vvis and vrad information. The first thing we need to do is see if your vvis and vrad are still working. Place the .vmf and .bsp into the same folder. Load the vmf into your favourite compiler and compile it [b]WITH VBSP UNCHECKED!!![/b] (this is very important) and see if it works. If it does then that means your vbsp is broken but vvis and vrad work. If not, then it might be safe to assume all your compiler tools are broken. In the counter-strike source folder, there's a bin folder which contains vbsp.exe and vbspinfo.exe. Use these to replace your old executable in the corresponding directory (be sure to make backups). Try to compile your map and see what happens. [B]ALSO[/B] for shits n gigs, see if you can compile that vmf from scratch AFTER you've tried vvis and vrad without vbsp. (if you run vbsp on the vmf, there's a chance that it will overwrite the .bsp i gave you and fuck everything up. Let me know how this works out for you. If you don't understand anything I've said here, add me on steam and I'll walk you through it. I go by Statua on steam too.
This is wonderful information. Gonna try it. [editline]26th July 2014[/editline] ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\program files\steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\andromktest" Valve Software - vvis.exe (Jul 7 2014) fastvis = true 1 threads reading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\andromktest.bsp reading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\andromktest.prt LoadPortals: couldn't read c:\program files\steam\steamapps\common\team fortress 2\tf\maps\andromktest.prt ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\program files\steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\andromktest" Valve Software - vrad.exe SSE (Jul 7 2014) Valve Radiosity Simulator 1 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\common\team fortress 2\tf\maps\andromktest.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.00 seconds) 16 faces 29127 square feet [4194304.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 69760/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 588/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 62/65536 1736/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105675/0 ( 0.0%) physics [variable] 2314/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 32 Writing c:\program files\steam\steamapps\common\team fortress 2\tf\maps\andromktest.bsp 3 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\andromktest.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\andromktest.bsp" Looks like it worked. VBSP STILL does not work on any of the maps I am working on, though. This suuuuuuuuuuucks. [editline]26th July 2014[/editline] Also, added you. My name on steam is "Bringer of the Conga"
Bump, still no success.
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