• L4D2 Decompilied maps. Now with 20% more passing!
    6 replies, posted
For those who were anxious for the passing vmfs, here is a download link to those files along with the other ones from Left 4 Dead 2. [url]http://nuclearvelocity.com/ds/static/downloads/left4dead2/l4d2mapsrc_v3.7z[/url] All credit goes to BarracudaATA from the steam forums. Also, here is a nifty decompiler tool he released. Have fun kids. [url]http://nuclearvelocity.com/ds/static...x098g_mod2.zip[/url]
Cool.
Yeah nice a bit buggy but, nice... But I don't understand how to make the L4D1 survivors npc on the map...
[QUOTE=Kowalski;21522203]Yeah nice a bit buggy but, nice... But I don't understand how to make the L4D1 survivors npc on the map...[/QUOTE] They haven't updated the SDK to do that. There is a hackjob way though. [url]http://list.valvesoftware.com/pipermail/l4dmapper/2010-April/006172.html[/url]
[QUOTE=peatear;21522606]They haven't updated the SDK to do that. There is a hackjob way though. [URL]http://list.valvesoftware.com/pipermail/l4dmapper/2010-April/006172.html[/URL][/QUOTE] Nice, that's a beginning ! [B]Edit :[/B] Nice, they warn for Jockey, Spitter and Charger, I put them on the Parish, they rushed until the jukebox.
Finally we're on our way to make different models to assist you, like the military!
[QUOTE=Technopath;21523691]Finally we're on our way to make different models to assist you, like the military![/QUOTE] Haha. The military helping :v:
Sorry, you need to Log In to post a reply to this thread.