• Entities problem in hammer.
    10 replies, posted
[IMG]http://i44.tinypic.com/6564c8.jpg[/IMG] Thats suppost to be a info_player_start. How can i fix this.
Urgh... The model might be missing. Have you tried restarting hammer and if that doesn't work, go vanilla on hammer's ass. [editline]08:22PM[/editline] By "go vanilla on hammer's ass" I mean rename your models folder to someting like "models bitch cake" and your materials folder to "materials bitch cake" so hammer won't search them for extract content.
I have tryed restarting sevral times. I have just added L4D2 Models and things to Half-life 2 EP2 and i think that may have had something to do with it.
Ah, that's probably why. The player_start thingy for L4D2 might be named the same as the model for the info_player_start.
How could i fix/change that then?
Have you "gone vanilla on hammer's ass" to make sure that is the issue?
No :v: I've had some Marajuana instead :v:! Just kidding.
After watching that Family Guy episode where Stewie pronounces marijuana "mari-jur-wanna" I say it like that in my head all the time :argh:
lol, Nice :v: [editline]08:37PM[/editline] Back to reality now, How can i fix this problem?
Anways, I guess you could either hunt down the offending model or you could extract it from the HL2 .GCF and put it in your models folder.
I will try the GCFscape idea. [editline]08:49PM[/editline] That was a failure! :( [editline]08:52PM[/editline] Well i changed the entity to prop_static and it worked, maybe if i put a info_player_start it will work in GMod even though i can't see it in Hammer. [editline]09:56PM[/editline] Problem solved! Many thanks to Firegodd522 for fixing the problem, and ~ZOMG for trying :v:
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