• De_Football
    30 replies, posted
After working for 30.5 hours I finally finished my first map ever! My map is based off of my school's football field (Temple City High School) and the measurements are pretty accurate. I took a satellite image and measured, then converted it into source units in order to make a precise/accurate map. This map is more of a "posing" map than an actual cs map. Anyways, It works great in gmod as well, I hope you enjoy my first map and if it sucks, then o well. it was my first time anyways :P. Download Link: [url]http://www.garrysmod.org/downloads/?a=view&id=80224[/url] Screenshots: [url]http://4.bp.blogspot.com/_3K9C9HCNhF8/SscappGEE0I/AAAAAAAABe4/g1btp7idH1w/s1600-h/hl2+2009-10-03+01-59-09-23.png[/url] [url]http://1.bp.blogspot.com/_3K9C9HCNhF8/Sscaq9MYe8I/AAAAAAAABfA/hHq6G1w2p0s/s1600-h/hl2+2009-10-03+01-59-21-48.png[/url] [url]http://3.bp.blogspot.com/_3K9C9HCNhF8/SscaoYOAMHI/AAAAAAAABew/cDqs0XXCLlw/s1600-h/hl2+2009-10-03+02-07-03-01.png[/url] [url]http://1.bp.blogspot.com/_3K9C9HCNhF8/SscanbqC1EI/AAAAAAAABeo/MdkGqBWEYGg/s1600-h/hl2+2009-10-03+02-06-27-70.png[/url] [url]http://4.bp.blogspot.com/_3K9C9HCNhF8/SscamAvWIqI/AAAAAAAABeg/pV8WjPQiOrA/s1600-h/hl2+2009-10-03+02-05-27-09.png[/url] Video: [url]http://www.youtube.com/watch?v=VPO1ZhCHCfE[/url] Sorry doods I don't know how to embed and I tried but it didnt work xP
Wow, that's very good for a first map. Very detailed. Download
[QUOTE=Zulthus;17631306]Wow, that's very good for a first map. Very detailed. Download[/QUOTE] Thannxxx :PP
This map would not be so bad if it was not FULLBRIGHT But I am amazed the over how hard you worked on it.
So you made a map with very accurate brushwork but couldn't add a single light entity into it? :raise:
Thats what I was thinking... So why not make a version WITH lights? Or even a light_env Lighting can change the map by 90% I will download a map if it is just a box But it has awesome lighting
[QUOTE=benjojo;17631411]Thats what I was thinking... So why not make a version WITH lights? Or even a light_env Lighting can change the map by 90% I will download a map if it is just a box But it has awesome lighting[/QUOTE] Haha Sorry :[ I'll do better next time
Besides fullbright, the map has ok brushwork, but the textures are a bit bland. Is the building enterable?
Can I has the .map file? I want to make a night version of this (with the light posts there giving off a ton of light, like a real stadium)
[QUOTE=lavacano;17639625]Can I has the .map file? I want to make a night version of this (with the light posts there giving off a ton of light, like a real stadium)[/QUOTE] You mean .vmf? Just download the map and convert it to a .vmf and open it in hammer.
[QUOTE=Mat Richards;17639860]You mean .vmf? Just download the map and convert it to a .vmf and open it in hammer.[/QUOTE] Damn it, I'm too used to Q3's way of naming shit. Also, how would I convert it to VMF anyway?
Use a decompiler or if OP was kind enough, juts look in the RAW sdk files
[QUOTE=rctfanatic;17633027]Besides fullbright, the map has ok brushwork, but the textures are a bit bland. Is the building enterable?[/QUOTE] Theres 3 buildings enter-able. The rest are fo sho [editline]01:23PM[/editline] [QUOTE=lavacano;17639967]Damn it, I'm too used to Q3's way of naming shit. Also, how would I convert it to VMF anyway?[/QUOTE] I want to see what you come up with xD
I TOLD u to put a light!! But it looks OK with fullbright.
[QUOTE=iDunno;17640565]I TOLD u to put a light!! But it looks OK with fullbright.[/QUOTE] To tell you the truth I didn't know how to put on light xD
Add a light_environment with an angle of about -75, or use the values specified on the skylist on the vdc. Textures are very bland, brushwork is very blocky. The map lacks detail and good use of props.
I agree with IronPhoenix. Textures are bland, brushword is blocky but not that bad. You need more detail. Try adding some dirt decals around the join. Lastly, please make it not fullbright. Apart from the fullbright thing it is good 7/10. Nice work. BTW Don't care that it is your first.
Textures are shit, It's fullbright, and a bit blocky. Still better than most first maps. Try making your own textures, at least a sign to replace the awful brushwork lettering.
Blocky and fullbright, but there is a bit of effort in.
only one question to make the 1-10 score. Did you use 3ksphillips tutorials?
[QUOTE=fightnight22;17658713]only one question to make the 1-10 score. Did you use 3ksphillips tutorials?[/QUOTE] Yep I used his tutorials. I seriously didn't know how to do anything so I kinda started from scratch and this map was what came up
[QUOTE=DarkMnMChocolate;17666730]Yep I used his tutorials. I seriously didn't know how to do anything so I kinda started from scratch and this map was what came up[/QUOTE] That explains a lot. Bin his tutorials and use interlopers, halfwit, editlife or lord neds video tutorials instead. You will become a better mapper because of it.
[QUOTE=IronPhoenix;17672432]That explains a lot. Bin his tutorials and use interlopers, halfwit, editlife or lord neds video tutorials instead. You will become a better mapper because of it.[/QUOTE] For the love of.... -_- His tutorials arn't that bad! he is a good mapper, and his tutorials are made specialy so that beginers can understand them without being confused by the whole optimization thing. But any kid who watches one tutorial and realeses it is just "Pants-on-head-retarded". 3kliksphillip Makes tutorials for begginers and explains all you nned to know to start. Maybe try watching his stuff? Hmm? Honestly.
No.
[QUOTE=sirdownloadsalot;19109189]For the love of.... -_- His tutorials arn't that bad! he is a good mapper, and his tutorials are made specialy so that beginers can understand them without being confused by the whole optimization thing. But any kid who watches one tutorial and realeses it is just "Pants-on-head-retarded". 3kliksphillip Makes tutorials for begginers and explains all you nned to know to start. Maybe try watching his stuff? Hmm? Honestly.[/QUOTE] Short version: No. Long version: [url]http://www.facepunch.com/showthread.php?t=803239[/url] [url]http://www.facepunch.com/showthread.php?t=827415[/url] [editline]edit[/editline] Also, people [i]must[/i] get used to optimization. A good understanding of optimization is a way to know what Source can take before it finally blows up rather than requesting massively complicated/impossible projects.
[QUOTE=sirdownloadsalot;19109189]For the love of.... -_- His tutorials arn't that bad! he is a good mapper, and his tutorials are made specialy so that beginers can understand them without being confused by the whole optimization thing. But any kid who watches one tutorial and realeses it is just "Pants-on-head-retarded". 3kliksphillip Makes tutorials for begginers and explains all you nned to know to start. Maybe try watching his stuff? Hmm? Honestly.[/QUOTE] I learnt from making mistakes and pushing myself. I learnt the right way to do things through written tutorials. Or am i really the only one who can read?
[QUOTE=That 0ther Guy;19109298]Short version: No. Long version: [url]http://www.facepunch.com/showthread.php?t=803239[/url] [url]http://www.facepunch.com/showthread.php?t=827415[/url][/QUOTE] All those threads are just bashing the guy. -_-
[QUOTE=sirdownloadsalot;19112301]All those threads are just bashing the guy. -_-[/QUOTE] Exactly, and with good reasoning behind it
Detail: Awesome. Lighting: Shit. Quality: Not bad, but not great. Advice: Practice using entities, particularly of the light variety.
It's alright for a first map. Keep adding to it, and don't quit.
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