Hello, I'm making a CP map for tf2 and when I copy and paste the other spawn to the other side of the map, compile and run it, it's not there. Whats up? Then normally it crashes and I restart with last file and the blu spawn isn't there :saddowns:
Can someone help?
Thanks.
I get the same problem at times where it fully compiles but doesn't change.
The compile seems to be running without any major VBSP-stopping errors, the other half of the map should be there. Double check you don't have cordons active, and rename the map just in case something's wrong and VBSP doesn't actually overwrite the old map (unlikely, but you might as well..)
Ite, I shall try.
[editline]10:41AM[/editline]
I just opened it and the other side of the map isn't even there in the vmf now. wut
[editline]10:47AM[/editline]
Is there any way it could be too far away or anything? It's all in about a quater of the grid, I just put the skybox around it to see if it could run, like spawns and stuff were working, or anythin like that?
[editline]10:50AM[/editline]
Well, since I missed out the middle, I'm going to try and map and see at what point things start to dissapear
It's there when I view it in object viewer.
[editline]05:07PM[/editline]
oops, sorry for the bump.
[editline]05:11PM[/editline]
Hm, it seems to not be updating th BSP, I shall try saving as
[editline]05:18PM[/editline]
now it's not even making a BSP
if it's not showing up in the VMF, you are doing something wrong with the copy/paste.
Edit -> Select All
Ctrl+c
Ctrl+v
Ctrl+m
z
90
adjust new half of map.
also, post your new compile log, something's crashing VBSP
It's showing up now, just not in the BSP.
[editline]12:57PM[/editline]
actually, BSPs aren't being created anymore.
again, post your compile log. VBSP is crashing, we need to know what is crashing VBSP so we can tell you how to fix it.
same as the first one, I just added more bits to the map.
Although it does seem to work now, no idea why.
Maybe you forgot to change team spawn, change info_player_team_spawn option named "Team that uses this spawn" or something like this, maybe you forgot about it.
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